Thursday, December 21, 2023

2.0 Prologue - Hoxfix #2

 2.0 Prologue - Hotfix #2

Masters!

We want to start by saying that we really appreciate all your feedback, patience, and support since the release of Minion Masters 2.0 Prologue. Your feedback has been a huge help in guiding us these past 10 days.

We agree that it has been a rocky launch, but know that the development team has been working hard on these hotfixes and is dedicated to improving the game and making it better than ever! Also, know that improving the game for PC and Xbox users is our primary focus (and not mobile).

<3 from the Minion Masters team

Errors/Crashes

  • Fixed an error that would appear when claiming certain DLCs.
  • Fixed a crash that would be caused by claiming a Season Pass reward.
  • Fixed an issue where players could get stuck in the tutorial during the crafting step if they had already upgraded the card in question.
  • Fixed a crash that would happen when claiming some achievements.

Xbox

  • Visual changes that were recently made on PC, which desaturated arenas and reduced bloom effects, are being added to Xbox.
  • Fixed a bug that would cause crashes in a match.

Menu

  • UI has been changed so that Master health and perks are now at the bottom of the screen.
    • Design notes: We wanted to get this in early as we got a lot of feedback from players who missed the original style. We don’t expect this to be perfect and we are still adding polish to this menu, and we are planning on adding a toggle to let you chose between the different styles in a future update.
  • Visuals on master health bars have been improved. The color difference between health and recently-lost health is bigger and the timer on recently-lost health is lower.
  • Chinese, Japanese, and Korean symbols are made less thick and should be more legible.
  • Cards in Leaderboards are now ordered by the lowest-to-highest mana cost.
  • Adjusted the emote HUD on PC to be smaller.
  • Removed the premade name in the selection screen to prevent players from selecting the wrong name. (note: for players who have already done this, we are looking into a way to change player name in the future).

Mayhem

  • Has been reactivated!

Visuals

  • Boomer, Reboomer, and Gax models have been made more distinct
  • Fire Imp has gotten his new card art back.

Chat

  • Public chat is working but has been reduced to small channels of 4,000 people. This is a temporary measure until we can properly fix it.

Gameplay

  • Settsu: Fixed a bug that would cause Blast Entry to not deal damage to Minions.
  • Rimargaal’s Breath: Fixed a bug where it stopped dealing damage after a Minion had been killed by it.
  • Fixed a crash issue caused by Zipp’s Zappinator.

Audio

  • SFX in the Magma Court arena has been lowered.

Known Issues

  • We are aware of a lot of UI issues, namely in guilds, post-match, and replay menus. We are working on all of these. Expect them to be addressed early in the new year.
  • Issues with claiming DLC on Xbox should all have been addressed, but please reach out to us if it still occurs!
  • We are aware of issues when playing using a VPN, we are investigating.
  • We are aware of a stutter that occurs when playing a card that summons another minion. Unfortunately we didn’t have time to fix that for this hotfix, but we are prioritizing this for next update.
  • Players are reporting missing profile-level rewards in the transition from 1.0 to 2.0. It was not our intention to reimburse all card rewards in the profile level rewards, but only masters, skins, and arenas. However, this is a communication failure on our part, so we will reimburse those in the next patch.

Thursday, December 14, 2023

2.0 Prologue - Hotfix #1

Masters,

Thank you for participating in our 2.0 Prologue. We’re paying close attention to your feedback. We published an official statement following the release of Minion Masters 2.0 Prologue. You can find it here. It also mentions that we would like to give every player who logged in (or tried to log in) between Dec 11th and Dec 14th 500 rubies in-game as compensation for the rocky start of our prologue.

We'll take down servers tomorrow (Dec 15th, 2023) at 9 am CET and get them back online 1 hour later. 

Server:

  • Fixed the issue of “Claim All” function giving several versions of the same token.
  • Mayhem mode is currently unstable. We are disabling it for the time being. It will come back as soon as possible. 

Card Fixes:

  • Runeshaper Master: Fixed an issue where he could give a huge amount of health with his heal ability while having Runeshaper’s Frost Shield.
  • Many spells didn’t deal Master damage, this should be fixed.
  • Mordar: Fixed an issue where Mordar’s Tombstone would raise Minions with full health.
  • Daggerfall and Poison Strike should now again be able to deal damage to Minions.
  • Korrrgoth, Tyrant of Gor’Rakk: Now requires two Seal of Korrrgoth to be cast, as intended.
  • R3-KT: Removed attack speed bonus gained from having 4+ mana cost cards in deck.
  • Tantrum Throwers: Should once again spawn in the correct formation. ****
  • Future Present/Future Past: Fixed an issue that would cause them to only work for 1 card.
  • Fixed issues where a unit would stop moving unexpectedly.
  • Fire Imp: Should once again deal damage after death.

Gameplay:

  • Added a setting that disables double-clicking of “QWER” to play a card.
  • VFX on summoning Minions improved to be snappier.
  • Cards are replaced in your hand faster.
    • Dev Notes: These have been improved to make it snappier to play minions. We have gotten reports that playing minions feels slower than in 1.0, which should absolutely not be the case. Please let us know if this does it.

Menus:

  • Fixed a noticeable lag when leaving the Deck Collection menu.
  • Issue where after opening a power token, navigation bar doesn’t register the first click is fixed.
  • Improved Chinese and Japanese font.

Visuals:

  • VFX on Tronveir’s Ancestors, Frost and Wyrd Runestones toned down.
  • Light contrast improved in darker arenas.
  • Made health bars bigger on high-resolution monitors.
  • Desaturated the blue fog in the starting arena.

Audio:

  • Removed an old audio file that used unfortunate language.

Xbox:

  • Set default visual settings to be higher.
  • Fixed a whole bunch of crash issues

Other:

  • Max amount of resources a player can own has been increased.
  • Fix an issue where turning off Screenshake is not respected.

Tuesday, December 12, 2023

2.0 Prologue: Mountain Song

 Mountain Song

Today marks a momentous occasion as we unveil Minion Masters 2.0 Prologue! 🎉 We are immensely grateful for your unwavering support, passion, and valuable feedback that have fueled this incredible journey. 

The Prologue should last a few months. We will do fixes, improvements, and experiments all the way through this period. You should expect the game to improve, with additional PC UI and QoL changes coming as well. We already have several things on our to-do list, you can check them out here (link).

We managed to squeeze in most of the things flagged in this latest announcement. A few items missed the mark but will be added to the hotfix in the upcoming days.

Here is the very first patch of Minion Masters 2.0 Prologue.


Meet Tronveir, the Runeshaper


Tronveir is dedicated to the expert Masters among you. His gameplay is one of our most complex designs so far! Here are his abilities 


  • Stone Smash: Tronveir hurls a stone that knocks enemies back 
  • Rune Carving: Add a one-use Runestone card to the top of your deck every 30 seconds. It gets a new Runic Carving each time it's played. 
    • Rune of Wind: +6 Range and deals 200 damage
    • Rune of Frost: Gets Taunt and a 300 Health shield that inflicts Frozen on nearby enemies when depleted 
    • Rune of Ancestry: Summons 2 Ancestor Minions
  • Runic Empowerment: When you play Runestone, the next Ground Minion card you play gets a Runic Power of the same type 
    • Rune of Wind: The next attack deals +100 damages in an area 
    • Rune of Frost: Gets Taunt and a shield equal to its health. Maxx 300. It inflicts Frozen on nearby Minions when depleted.
    • Rune of Ancestry: Summon 2 ancestor Minions
  • Runic Mastery: Reduce Rune Carving Cooldown by 5 seconds. The next time you would get a Runestone, gain a Wyrdstone instead (Wyrdstone: Toss a Wyrdstone endowed with all three Rune Carvings. Gives the next Minion you plan all three Runic empowerment)


New Card



BUFFS


Arcane Spheres

Damage 30 > 35


Demon Warrior

HP 325 > 350


Frostberry Bearer

Range 8 > 10


Jez'Ra, the Voidmother

Void Tear - increase cast speed by 20%


Magma Cannon

HP 400 > 450


Milloween

Arcane Missiles cooldown: 25 > 22


Mountainshaper

Damage 65 > 75


Net Blaster

Attack cooldown 5 > 4.5


Nyrvir's Breath

Damage 150 > 175


Snap Freeze

Fixed bug: Now correctly deals 25 damage


Lord-Sentinel Thelec

HP 600 > 650


NERFS


Rimargaal’s Breath

Can no longer be played on bridge


Monday, December 11, 2023

Important Informations regarding Minion Masters 2.0 Prologue Launch

 Masters,

We are testing our server and slowly opening them up to a few players. If you want to help us test the new changes and stability, you can try logging in.

However, we are only opening it up to a very limited number of players, so you might be unable to join.


IMPORTANT

1. We are aware of a bug where it appears that players get double ranked rewards on their first log in. This means you will appear to have gotten a number of Gold, Cards or other resources that you don't actually own. If you attempt to use these currencies or play with a new card received this way, you will get an error. 

Restarting the game will correct this. Sorry for the inconvenience.

2. We have disabled the purchase of rubies for the time being. If you try to purchase rubies, the game will crash.


Some cards' rarity has been changed

  • The Rarity should match the complexity of the card: The rarity of a card is usually tied to its complexity. We want Common cards to be less complex than Rare, which should then be less complex than Supreme cards. A lot of cards didn't live up to that. We want common cards like Rampant Growth and Rock Rivals to be given less frequently, as cards such as these are not very friendly for new players.
  • No faction is over-represented: Some factions were very over-represented, where a large number of common cards used to be Scrat, which means that a new player would get Scrats primarily.
  • Legendary cards feel legendary: A bunch of cards have been reduced in legendary quality to supreme quality, as we want each legendary to feel great, and some cards (such as Clear Skies) are more tech-cards than actual impressive legendary cards.

NOTE: The amount of cards you own does not change. If you own many copies of a card that has now changed to a higher rarity, you will get the excess card copies reimbursed as Shards. At the same time, some cards you own may be reduced in tier. Changes can be found here 


Other Known Issues 


Migration

Ranked rewards (as mentioned above)

  • Claiming ranked rewards mistakenly gives you double rewards, these are only client side and can’t be used to purchase items. Trying to do so will cause an error and the correct value will be displayed upon re-entering the game.


UI Issues

Mayhem countdown layout

  • Mayhem mode countdown overlaps with text

Leaderboard level indicator

  • The level indicator in the Leaderboards breaks on high-level players

Top Bar (Main Menu)

  • After completing a tutorial step and claiming a reward, users might not be able to use the top bar to navigate. 

    Performance (Deckbuilding Menu)

    • There is a noticeable lag upon exiting the Deckbuilding Menu


    Gameplay Issues

    Ranked Bot’s adversaries deck

    • Bots above silver rank have low variation in their player decks


    Xbox

    Unity Splash Screen

    • Unity splash screen is present on Xbox, and will be removed in the next hotfix.

    Desync/Error handling

    • Upon desync or errors, the player is prompted with a non-functioning quit button.

    The Guilds list is not showing in the Guilds menu on Xbox

    • The list of guilds does not populate correctly; players can search for specific guilds

    Reconnect issue in Team Pre-made Ranked

    • Host players who lose connection and attempt to reconnect will not be able to connect

    B button opens the settings

    • This will be swapped to another button on Xbox.