Friday, June 24, 2022

Arenas Update

Arenas getting graphics overhaul in 1.37!

World scenes

The approach for the graphics overhaul has been to implement them as proper in-world areas instead of as floating platforms. This creates a more immersive effect that we prefer, but also has implications for how this works technically. The loading happens entirely differently which means you may notice a more marked transition when switching arenas for example. It also means we've been able to tweak and optimize things so that some people, depending on their rigs, should see better performance at lower quality settings.

Arena selection

This choice of making world scenes means that we can't seamlessly integrate two different arenas, so we have decided to just use one arena for each match.
We also changed the selection system such that arenas of higher rarity will have a higher chance of being selected as the arena used in the match.

Showdown Arena

The skin in the Season Pass for 1.37 will be a new arena themed around Forced Showdown!

Friday, June 17, 2022

New adventure in 1.37

Solo AND team!

We're bringing you a new adventure in 1.37, which will be playable both as a solo adventure and as a team adventure!

Sneak peeks

Here is a sneak peek of the new playable master: Siege Imperator Ruby.

And a sneak peek of SOME of the new relics introduced in the adventure.

Future plans

In the future we hope to make all prior adventures playable as solo and as team as well!

Sale discontinuation of older adventures.

As we previously announced, from 1.37 we will stop selling the older adventures Quest for the Mountainshaper and Saving Jadespark Jungle. They will no longer be available for purchase! 

If you already bought them nothing changes for you. You will still be able to play them.

Thursday, June 2, 2022

1.36 has arrived!



  • Rimargaal’s Breath

  • Frostbearer



  • Damage 100 > 110

Bladestar got nerfed a bit too hard, so now we are slowly trying to find the right spot for it.


  • Damage 400 > 420

Magma Storm

  • Magma Rocks 11 > 12

Impetus Blast

  • Cast delay 1 > 0.5

We really like how some players have used Impetus blast, but by reducing the cast delay we hope to make it a bit easier to use.

Stun Blast

  • Cast delay 1 > 0.5

Rockin roller

  • Cast delay 1 > 0.5

Similar to Impetus Blast, no reason for these spells to have a full second delay, lets make it a bit faster and easier to use.

Chief Icebreaker Bolf

  • AS 2.5 > 2.2



  • Ability range global -> 14

Kurrrnath had been a bit of a menace in the arena this patch, by giving him a range we want to limit his effectiveness a bit while still leaving his ability as impactful.

Skeleton Horde

  • Copies 3 > 2

Skeleton Horde is one of those cards that needs somewhat specific counters because of the fairly high hp swarm it spawns.  Stats shows that 3x skeleton horde was MASSIVELY outperforming 1 or 2x skeleton horde, so we are limiting that.

Zealots of the Burning Fist

  • Damage 100 > 90

Zealots are a bit too strong, so limiting their damage output a bit.


  • Tech per mana 10 > 13

Scrapyard turned out to be one of the best performing cards in the game this patch, so increasing the tech cost a bit to make it a bit less value-generating.


Shield-Captain Avea

  • Dam 100 > 90

  • Health 450 > 500

For now we want Avea to be in sync with damage with the Zealots, but she needs a bit of a buff if she gets less damage, and more hp fits her ability very well.

Call To Arms

  • Rework: 

  • Target a friendly building: heal it for 15% of max health and summon 1 Warrior and 2 Crossbow Dudes by it

Call to arms has been a card we have been looking for a good design for a very long time, so we want to try this version out, and see if it solves the infinite-value-dream problem of previous designs.

Sun Burn

  • Doesnt damage friendly minions

  • Mana 3 > 4


  • Rework: 

  • Targets 1 minion. After 2.5 secs, deal 200 true damage to self and normal damage to all enemies in range

  • Tower Damage 50% > 10%


Fixed various animation issues, mostly related to frozen.

Fixed various localization issues

Fixed an issue with Azog’s interaction with Morellia’s book causing a spell to be missing from the book. -  Thanks Merlin pfp

Fixed an issue with Decoy Trap losing taunt after being stunned. - Thanks DeathShoottOneyOoney

Fixed a rare issue where Sapphire Pebble would fail to spawn all the Pebbles that was being played. - Thanks sinwa/HEALTHY

Fixed Jade Flingers not being affected by damage buffs. - Thanks Jackeaa

Fixed some emotes being low resolution.

Fixed Poison Strike failing to sacrifice slitherbound - Thanks Jackeaa

Fixed an issue with Morellia’s book and ability cards making cards unplayable. - Thanks BadAsAFish80

Fixed an issue where the UI for wild cards wouldn’t mention the possibility that the card would be restricted from being wildcardable. - Thanks youresuchanerd

Fixed an issue with Prowler losing its ability to jump after being hypnotized.

Fixed minions with ability cards spawning frozen if played during permafrost. - Thanks Orestella

Thursday, May 5, 2022

Thursday, April 7, 2022

1.34 is here!


Coop Adventures are here! See this post for more details.


Shars’Rakk Twins

  • Reworked: Now has a side A and B (like Void Brothers) - alternates between playing Succubus and Incubus. 

  • Mana cost 8 > 6

  • Now gives Rage

Gor’Rakk Brutes

  • Reworked: Now has a side A and B (like Void Brothers) - alternates between playing Cleaver and Rammer. 

  • Also summons an Illusion of the other side of the card. 

  • Mana 8 > 6

High Inquisitor Ardera

  • Damage 27 > 30

Spirit Infusion

  • Mana cost 4 > 3


  • Movement speed of Squire Puff, Heal Puff, Shroom Puff and Mana Puff 5 > 6

Gambler's Ball

  • Mana cost 4 > 3

  • Sacrifice cost 2 > 3

Zeppelin Bomber

  • Reworked: Scrat Swarm: instead of Haste, now summons an extra zeppelin bomber

  • Health 100 -> 80


  • Now has Mana Surge

Shen's Shock Stick

  • Now cast 1 > 2 Shock Rocks for each charge.

Wrecked Walker

  • Reworked: Gain 1 Gn4t escort instead of mana reduction

  • Tech cost 60 > 40

Empowered Soul Stealer

  • Now has Rage

  • Reworked: Sacrifice (x): Gain 1 soul for each Sacrificed Slitherbound


Armored Escort

  • Mana 8 > 9


  • Queen's Dragon Mana cost 9 > 10 

Slithering Summons

  • Mana 6 > 5

  • Sacrifice (3): Minion gain Spirit

Stun Lancers

  • Now spawns horizontally

Gor'Rakk Gate

  • Mana 3 > 4

  • Voidborne Wound: Reduce mana cost by 1

Crossbow Dudes

  • AS 2 > 2.2


  • Frenzy Threshold 66% > 50%


  • Health 1000->900


  • Fixed an issue where card trigger activations would not be indicated by the UI.
  • Fixed an issue where xbox players would have issues claiming purchased DLCs. 
  • Increased maximally permitted matchmaking range after having been in queue for a while in an effort to reduce queue times for outliers.
  • Fixed an issue with Emergency Tunneling not being removed from hand when Scrat Tunnels died.

Friday, March 25, 2022

New Feature in 1.34

 Introducing Coop adventures!

With patch 1.34, we are getting a new adventure! And not only that, this one must be played with a friend or guild mate! 

New Adventure Master

Introducing Broll, the Party Leader!


  • Normal difficulty completion rewards
    • Random Legendary card

    • 4 Season Pass Tiers

    • Unique legendary skin: Arctic Survival Settsu

  • Hard difficulty completion reward
    • 2x copies of a random Legendary card!

  • Compete with All Masters reward. Unique Avatar!

Once you have purchased the adventure, you can invite anyone, even if that player doesn’t own the adventure. You must own the adventure to claim rewards.

Thursday, March 3, 2022

Version 1.33

Welcome to version 1.33

New cards


Arcane Barrage

Balance Changes



Developer notes: We are overall happy with how Mordar plays now, but he underperforms a little and needs a nudge. 

  • Resurrected Minions also gain Spirit.


Developer notes: We changed the functionality of the targeting Marked. This should make Marked more predictable.

  • Marked radius 16 > 25

  • Now applies Marked to the closest minion. 


  • Prowler health 310 > 350

Corpse Explosion

  • Copies 3 > 1

  • Mana 4 > 3

Ion Grenade

  • Damage 40 > 50

Scrat Tunnels

  • Production 3 > 4

  • Scrats summoned on moving 3 > 4

Spirit Vessel

  • Now has Spirit

Crystal Sentry

  • Crystal Sentry HP 300 > 325

Grasping Thorns

  • Damage 180 > 200

Banner Man

  • Mana 4 > 3

  • No longer gives Shield to himself


  • Health 550 > 600


  • Dam 45 > 40

  • Mana 6 > 5

Magma Cannon

  • HP 350 > 400


Dragon Nest

Developer notes: Dragon Nest has been a problem to balance. In combination with Milloween it becomes a powerhouse. We have changed it to rely less on filling your deck with cheap spells.

  • Summon a Dragon Whelp for every 4 mana you spend on spells

  • Duration 25 > 35

  • Mana 4 > 3

Once bitten

Developer notes: Once Bitten is an issue because it makes Werewolves harder to balance around other spells because of its cheap cost. This design makes Once Bitten a little harder to use optimally, but can still create powerful plays. 

  • Mana 2 > 4

  • Radius 4 > 6

  • 1 Minion > 2 Minions gain lycanthropy

Siege Imperator Ruby

Developer notes: It’s too easy for Ruby to defend herself using Plasma Blast, which was not the intention of her design. 

  • Double minimum Plasma Blast range

Coax the Diplomancer

Developer notes: while we think Diplomancer is in a good place balance-wise, but the Hypnotize effect feels frustrating to play against in many situations, so we have decided to reduce the frustrating element, while increasing the damage. 

  • Damage 4 > 6

  • Hypnotize effect 10 > 5 secs


Developer notes: 3x rammer decks feel overwhelming to play against. Reducing the amount of Rammers to 2 might make Rammers too weak, but we will keep an eye out for them throughout this patch.

  • Copies 3 > 2

Harmful Souls

Developer notes: Harmful Souls has become the removal spell of choice in most decks, which was never the intention of the design. So we have adjusted its value to benefit more from being played in Accursed Ascension decks. 

  • Dam 100 > 80

  • Accursed: 1 > 3 extra souls


  • HP 160 > 150

Blood imps

  • Damage 17->15

Shock Rock

  • Radius 3 > 2.5

Bridge Buddies

  • Effect replaced with: Scrat Swarm: Summon 4 Armored Scrats

Frostfeather Flyby

  • Radius 4.5 > 5.5

Holy Fire

  • Dam 100 > 75

  • Healing 100 > 75

Screaming Scrat

  • Dam 100 > 75

Season Pass Changes:

We have heard a lot of comments on our decision to move the new Legendary card into Premium. In this season, we are making the following changes to the Season Pass. This is very much a test and might change in upcoming seasons.

  • The new Legendary card has been moved from Premium to Free (in tier 49). It will still be available in Tier 1 in the Premium Season Pass.

  • Most of the customization will be moved from Free to Premium. 

Bug fixes

Mayhem missing

There were no Mayhems last season, we have fixed that, and there will be constant Mayhems this patch, and depending on how that goes, we will go back to the old schedule, or leave the new schedule in place.

More dakka

More dakka was the only ability card that was interruptible with stuns stun,  to put it in line with all the other ability cards it is not interruptible with stuns anymore.

Face damage

Hellfire was doing incorrect face damage since its damage got changed from 170 to 180 and have been fixed

Face damage: 85 -> 90

MM version number

The minion masters version number was not at the top left, making it hard to know what version you were on, it is back now.

Monitor Gn4ts grounding/movement

Monitor Gn4ts would stop their movement if grounded by unholy ground. This is no longer the case.

Monitor Gn4ts outliving their host

Monitor Gn4ts would sometimes survive the unit that is hosting them. Now they die when the host dies.

Victory not being translated

The victory text after the match was over was always in english, now it is back to being translated into different languages.

Friendlist Recruit friends freeze

The recruit friends button no longer freezes the game.

Emotes cropped and rotated

Emotes were packed too closely and rotated in their atlas, this has been fixed now 🙃

Emote menu crash

There was a series of actions in the emote menu that could freeze and crash the game. This has been fixed.

Chain Gang/Void Brothers desync

If you played Chain Gang and the next card you drew was Void Brothers, Void Brothers would swap sides again, but only for the team that did this, meaning it spawned an Assassin for one team, and a Fire Imp for the other team.  This caused a desync and has been fixed now.

Text alignment

Because of the Unity Engine version update some texts got misaligned slightly and have been realigned:

  • Card descriptions

  • Profile xp

  • Tooltips