Thursday, September 10, 2020

Valorian Perk 3 Revealed, Memotes returning in 1.17, and Prime Gaming loot!

Minion Masters!

Valorian's Third Perk & Full Gameplay Demo


We took to our Twitter and Facebook again this Wednesday to showcase Valorian's third perk, and a full video showing him in action!


His third perk, Divine Light, doubles both Valorian's damage and the healing from his first perk. He starts to pack a major punch now, with Searing Light being able to do significant damage to even the mightiest of foes!

We also showed a full gameplay video of Valorian, to give you a better idea of how he works in action! Check it out here: https://twitter.com/BetaDwarf/status/1303739953558335489

With everything Valorian revealed, we've got new cards to show off in our run-up to the release of Version 1.17, when our new Master will be arriving to the arenas! He'll be available in the Battle Pass, or you can unlock him instantly when the update drops with the All Masters Upgrade. Stay tuned!

The Memotes Return


Missed out on previous opportunities to get the Twitch Memotes? No need to worry - They're making a return in Version 1.17's Tri Team Tourney!

It's as simple as ever to collect them - Get 15 keys of the team representing the Emote you want by winning Prize Fights or watching Twitch Streams with Drops enabled, and claim your reward! As always though, you can only open one chest - So choose wisely!

Free Zealous Inferno DLC with Prime Gaming


We've teamed up with Prime Gaming again to grant its members a free copy of the Zealous Inferno DLC!

Zealous Inferno is the Faction Box for starting or expanding your Empyrean faction collection. This is a great +300% value bundle of Empyrean cards, including the stalwart commander Caeleth Dawnhammer (Legendary!) and 2 exclusive Empyrean cosmetics.

Get your free copy of this huge DLC with your Amazon Prime membership today! https://gaming.amazon.com/loot

Cheers from BetaDwarf!

Thursday, September 3, 2020

Nightmares Adventure Released & Valorian Perk Catchup

Minion Masters!

The Nightmares Adventure is out NOW!


The Final Chapter in the storyline that began with Saving Jadespark Jungle is here!

It's time to make your counter-attack against the Voidborne demons. It all comes down to this - You win this war, or Jadespark Jungle may never see light again. No pressure.

Featuring our new Master Valorian as one of the playable Adventure masters, with unique perks, and a preview of Searing Light as one of his starting cards - Check out his amazing visuals in action before he releases in Version 1.17! Alternatively, take up arms as returning masters Milloween or Nylora to push back against the demon threat. Be it righteous retribution, arcane armageddon, or some simple voidborne vengeance, stand defiant in the face of the nightmares to save Jadespark Jungle!

There's also two new relics - For The Greater Good, which instantly combusts a friendly Minion when their health is below 50%, or another extra-rare new perk from the insane mind of a particular BetaDwarf programmer. Get your hands on the thrilling conclusion for just 700 Rubies!


But don't take our word for it - There'll be a livestream on the official Minion Masters Twitch Account tonight where Community Manager That Sprite will be taking on the challenge of both Normal and Hard mode - and trying not to embarrass himself in the process! Make sure to stop by our Twitch channel at 1800 CEST and hang out with the community in a much more relaxed environment to our regular Developer Streams!

Valorian Reveal Catchup

Have you been keeping on top of the reveals of our brand new Master? If not, don't fret - We've got a handy recap of what we know so far!

Valorian is a brand new Empyrean Master coming in Version 1.17 as part of the Free and Premium Season Pass paths. This superhuman warrior is ready to take on any foe without fear!


He comes with a mighty basic attack that deals 40 damage every 2 seconds, at a range of 10 - Getting buffed up by 5 damage for every Empyrean card in his hand, up to a huge 60! His First Perk, Holy Light, has him dealing out small doses of 15 healing to up to 5 friendly Minions on the battlefield every 5 seconds. It's not a ton, but it can make all the difference!


Meanwhile, just yesterday we revealed his second perk, Searing Light - which adds a card of the same name to Valorian's deck. Searing Light is a 1 mana spell card that has Valorian dive off the Master Tower with his holy wings to strike down his enemies personally. It uses his Master Damage, meaning you can get extra value from having Empyrean cards in your hand while playing this!


That's all for now, but stay tuned next week to our Twitter and Facebook for the reveal of his final perk and a full game featuring Valorian to show off everything in action!

Cheers from BetaDwarf!

Thursday, August 27, 2020

Fan Art Contest & Valorian Reveals Incoming!

Minion Masters!

It's been an ecstatic start to the new Expansion, with tons of new users from the promotion and exciting matches from the new cards. Which one has been your favourite so far? Moving forward, the news is only going to get bigger, with a brand new Master on the horizon!

NIGHTMARES Fanart Contest!


And what better way to demonstrate the fantastic creativity of our community with a new Fanart Contest? This time, we're going to theme it all around the new Nightmares expansion - Mar'Dred's demon legion vs Valorian and his allies!

As always, the winner will receiving a massive 5000 Rubies, with two runner-ups receiving 1000 Rubies - Here's all the information you need to enter the contest!

  1. Make what you think is the best Nightmares-related Minion Masters artwork ever created. This isn't necessarily the cards currently released - Anything to the theme of the expansion is allowed.
  2. All entries must be related to the Nightmares expansion.
  3. Head on over to our Discord at http://discord.gg/minionmasters and post your entry in the #nightmares-art-contest channel.
  4. Once the contest entry period ends on the 17th of September, a community vote will be held between 5 entries selected by the BetaDwarf staff, running until the 21st of September. The winner will receive codes worth 5000 Rubies, while second and third place will receive 1000 Rubies each.
Like before, all entries need to be original artworks! You can use any medium you'd like - Sketches, Digital, 3d, but it must be your own work to be eligible for the contest. Your work will not be used for any promotional Minion Masters material without any explicit contact between you and representatives of BetaDwarf for any potential agreements.

The contest runs from the 27th of August to the 17th of September, 10:00 CEST. Good luck, Masters!

Valorian Reveals coming soon!


It's been on everyone's minds - The new master, Dawn Marshall Valorian, is being revealed this Friday! In just over 24 hours you'll be able to start checking out his reveals on our Update Site, where a special video demonstration will be used to showcase him over the coming weeks both on the site and on our Social Media (Twitter and Facebook). 

Make sure to keep on top of the news and remain as up to date as possible about the Empyrean hero!

Upcoming Minion Masters Tournaments!

There's a wide range of upcoming tournaments you can participate in, Masters!

First off, we've got another 2v2 Tournament straight from BadAsAFish with a $100 Prize Pool. It's a double elimination format with "blind" decks - Meaning you can queue with anything that matches the tournament rules with no banning phases. Check it out here - The tournament begins on Monday!

Meanwhile The Challenger League is making its return! Lead by long time Minion Masters veteran imJules, this Double-Elimination Conquest format 1v1 Tournament is a great place to hone your skills, and as an offline tournament it's going to be very flexible around player schedules. Check it out here: https://www.toornament.com/en_GB/tournaments/3856941991022559232/information

Cheers from BetaDwarf!

Thursday, August 13, 2020

Balance Changes, 1.16 Season Pass, & Dev Stream Incoming

Minion Masters!

Balance Changes coming in Version 1.16



It's been a shorter season than planned, as you've no doubt noticed by now, but there's still been plenty of time for us to gather information on what balance changes to make! Here's just a few of the changes you can expect to see in the update:

Restless Dead
  • Undying Corpses now spawn randomnly within your arena
  • Developer Comments
  • Restless Dead has been quite a powerful card due to the exceptional value you receive from the Skeletons alone, allowing you to create formidable pushes. However, it also proved too strong when combined with Corpse Explosion, allowing you to create high damaging blasts that came with the added benefit of giving you some strong bodies down the line to push with. This change aims to hit both aspects of the card at once, while still providing you with the card's original efficiency.
Combustion
  • Max Explosions 5 -> 4
  • Developer Comments
  • Simply put, Combustion was proving to be too good when comboed with units like Divine Warrior, as we observed in the recent Shadow Gaming Tournament. We are still fairly confident that the maximum damage of 200 will still be strong enough for the card to be worth playing.
Lone Wolf & Lone Scout
  • Now only considers units under your control
  • Developer Comments
  • This change is more of a "Quality of Life" alteration to enable the cards to be played effectively in 2v2, but we felt it was long overdue for making the cards viable in that mode.
Lady Infray the Spire Warden
  • Piercing Shot Delay 2 -> 1
  • Developer Comments
  • Lady Infray has just felt too sluggish with her special ability even with Mana Surge. Often times she'd miss the intended target due to how long it would take the shot to go off, while in other instances we've noted that she died in a situation where her regular attacks would have saved her simply due to how slow it was.

Season Pass Change for Version 1.16


We wanted to take the time to address a change to the upcoming Season Pass. As you're aware, the recent changes to this expansion cycle were primarily due to the game being "too free" and not sustainable in the long term.

The new system was a good improvement but we erred on the side of caution in some respects, trying and hoping this balance could work. Unfortunately we aren't quite where we need to be, so we have to make some difficult decisions to ensure that the game can be financially sustainable. We’ve tried many things through the years; focus on cosmetics, features like gifting, the shop and more. They’ve always been with the goal of creating a fair free to play model, but some work and some don’t. In the end it’s about one important thing; The game must be offering options to purchase that players want and are happy about buying. The oft discussed cosmetics unfortunately aren’t that, as they appeal to a rather small part of players. They’re really only balanced out if you have a large player base, and marketing is one of the hardest problems to solve, so it’s not a viable path. 

We believe the best place to find this synergy is in new content for two reasons; Firstly: If we were to monetize other elements, we would have to spend our resources on that instead of focusing on more of the game’s strengths. Secondly; It’s the next most valuable thing that players want in the game, right after power - and we’re not willing to cross that line.

The key to this is:
  1. Cards are power-balanced - meaning you can’t buy your way to something that’s intended to be more powerful, both for old and new content.This starts with the existing foundation of cards not having upgradable stats like many other games in the genre, and continues with a commitment to be diligent about balance through continued efforts of improvement and a willingness to quickly fix major issues.
  2. New content is valuable - which means the benefit you can pay for is that you get to play with it earlier and longer than others. This has to be an ongoing model, as we can’t rely on new influxes of users, or the game will quickly become unsustainable regardless of how many are staying in the game.

Despite all that it offers, we don't feel the factor that pulls you towards buying the Premium pass is strong enough at the moment.

Currently we're opting to move the Legendary card from each Season Pass to be only available on the Premium path, at tier 6, and have tier 49 in the Free Pass replaced with copies of a random Legendary card. It will still be craftable once the Season Pass ends as usual.

We’re still dedicated to avoiding “pay to win” elements with new cards, as we want to remain as the most fair “Free to Play” game on the market. We’ve had a lot of discussions internally about this decision and are aware of the dangers that come with it in regards to that, and as such we’re willing to carefully monitor and consider potential changes to new content releases to preserve this state - such as what we’ve seen with the Unholy Ground hotfix during Version 1.15. To this end we still want to hear your feedback about these matters and the new cards, as it’s more valuable than ever to us.

We understand this is a contentious matter, but unless we make these decisions for the game, it would be likely we reach a scenario where we have to scale back in various areas - We could be forced to reduce the development team for the game, reduce our ability to support Minion Masters E-Sports, and perhaps most significantly we wouldn’t be able to commit as much resources as we want into the generation of new content. First we focus on making the game financially stable, then we can expand even more on what makes Minion Masters the awesome game you’ve stuck around to play for all these years, with more Quality of Life improvements and extra features that are being suggested.

We wanted to be as open as possible about this change and the reasons behind it so that there can be a better understanding regarding these changes, and we hope we've been able to offer at least some insight into this decision. From everyone here at BetaDwarf, we sincerely thank you for all of your support so far and your willingness to communicate with us about the things you’re passionate about.

Developer Stream Incoming!



A new Expansion means a new Developer Stream, Masters! Community Manager That Sprite will be live on our Twitch Stream this Monday the 17th at 1900 CEST to show you through everything that Version 1.16 has to offer, including an exclusive reveal of our new Legendary Card! Make sure to stop on by and interact with the awesome Minion Masters Community!

And while you're here, why not submit a question for the Dev Stream? Send in your questions here and we'll select some to be discussed live with the community.

The Harbinger Challenge Season 3



Xbox Masters, The Harbinger Challenge is back for their third Season! With multiple weekly challenges with special rules kicking off on August 30th, it's the best place to be for competitive Minion Masters action on your console! Check them out and sign up here:


Cheers from BetaDwarf!

Thursday, August 6, 2020

Free Battle Pass Tiers & The State of Outlanders

Minion Masters!

Free Battle Pass Tiers In Shop


We've been working on finding a way to help you with your Season Passes for this system due to the unexpected decrease in the time between patches. We talked about this in a previous public post that you can read here, but the main reason this occurred was due to specific windows where we can secure promotional opportunities for Minion Masters, which is needed for the game to grow. 

However, there were rightful concerns that this would make the Guild Conquest and Season Pass much more difficult for the average user to complete. We've already pushed a Conquest change that decreases all of the tier requirements by 25%, but starting with this Friday's shop offers we're including a Free Battle Pass Tier every day until the release of Version 1.16. We hope this can make up for the shorter season time, and thank you for your patience!

Regarding Outlanders in future expansions


The Outlanders are a faction that's been a bit of a hot topic for a while in the Minion Masters community. There's been a lot of questions as to why they haven't received new units in a long time, and while we've communicated informally on places such as our Discord about it, we hadn't addressed the issue in a more public manner so that we can definitively set the record as to their status.

As it stands, our main issue with the Outlander faction is that they simply don't fit in with the direction we've been trying to take our in-game universe since we began to consolidate and improve the lore of our projects to be a more consistent fantasy world. The Outlanders were originally added to Minion Masters before this happened and were re-used assets from Forced Showdown's DLC, which gave us a good opportunity to flesh out the number of cards we had in the game during the early stages due to their strong visual identity lending to specific card roles well.

But as time went on, the Outlanders have seemed more and more out of place with our creative vision and didn't make sense in the world we were creating. We originally replaced Drone Force One with the Harbinger unit, but since then we've instead opted to halt working on the faction. Our primary focus is on creating updated and new models that fall within the aforementioned vision that we can continue to utilize moving forward in our projects, and creating brand new Outlander units would unfortunately not fit in with these goals as we don't have plans to use them again.

If we had the resources available, our plan would be to reconsider a rework to all of the units, but that's not on our plan at the moment as we work on more high priority tasks. For the time being, the Outlanders are not being changed, but we hope this can offer some insight as to why we aren't developing the faction further going forwards.

Deckbuilder Sites!

Those of you who have been in our community for a while will remember TheConcepteur's Minion Masters Deckbuilding site, that allowed you to create and share your decks with other users. It's just been updated to include all of the new cards up to this Season Pass, so now's a great time to get back into using the site!

Alternatively, radies_chen has been creating a new Minion Masters Manager site, which includes information on just about everything there is to know in the game! It comes with small community-submitted guides for cards, as well as advice for everywhere else in the game such as Adventures! It's a great compendium for brushing up on your game knowledge.

ShadowGaming's $400 1v1 Tournament

ShadowGaming are back with a brand new Competitive Minion Masters scene! They're starting off with a new Knight's Duel series which you can read about here:
Cheers from BetaDwarf!