Thursday, January 6, 2022

Version 1.31 - New Expansion Minion Masters Invasion!


Masters!


Calling all able Masters to man their stations, an invasion is slowly hurling towards the Arenas! 


We’re thrilled to announce Minion Master’s newest expansion…. Minion Masters Invasion! With this expansion, we’ll be releasing 2 new cards and moar balance changes have been added…*Cough* Hypno changes? *Cough*


We’ve also made matchmaking a bit stricter thus reducing the frequency of skill discrepancies. 


Introducing 2 new cards


Siege Imperator Ruby






M0nitor Gn4ts



Balance Changes


Buffs


King Puff

Dev Comments: King puff is still underperforming a little bit, here’s a small buff to bring him to that sweet spot.


  • Birthday Cooldown 45 > 43


Call to Arms

Dev Comments: Call to Arms has been in a weird spot for a while. With the gradual balance we gave it based on the health of the buildings, we feel more comfortable letting the buildings remain despite getting Call to Arms value.


  • Doesn't transform buildings

  • Copies 3 > 1

  • Warriors summoned 1 > 0

  • Only target own buildings


Caeleth & Brothers of Light

Dev Comments: Two cards that can use a small buff, and this puts them in line with Brother of the burning first.


  • Caeleth: Health 550 > 600

  • Brothers Of Light: Health 550 > 600


Kurrrnath

Dev Comments: Kurrrnath has been underperforming since his release, and this will hopefully make him a bit stronger, without allowing him to get sneak hits to the base by lucky spawn timings as someone else uses a spell.


  • Make the ability damage any target instead of only minions

  • The ability is not active during summoning sickness


Lycanthropy

Dev Comments: Lycanthropy has been in a good spot lately but with once bitten it has been too easy value by playing it on an already damaged unit. With this change we hope to make that play more skillful, and less reliable, while still allowing you to get value with Once Bitten (and this should not affect the other lycanthropy in any meaningful way)


  • Activates on 50% of (max health -> health when gained lycanthropy)


Flightless Dragon Whelps

Dev Comments: Flightless dragons have not been up to par ever since we nerfed it, but it was too good at 4 mana, so by making it less reliable at 4 mana we hope to get it to a well-balanced spot.


  • Voidborne Wound: Reduce cost by 1


Stun Blast

Dev Comments: Adding some outlander flavor to an underused card.


  • Also Inflicts Marked


Stormy

Dev Comments: This should make stormy, and stormy’s spawn effect faster and more reliable.


  • Attack Delay 2 -> 1.5


Scrat Spawner, Crossbow guild & Swarmer totem

Dev Comments: All these spawners are underperforming, and this should get them a bit more value.


  • Scrat Spawner Every 5 > 4 seconds

  • Crossbow guild every 4 -> 3.7 seconds

  • Swarmer totem every 5.7 -> 5.0 seconds


Sapphire Pebble

Dev Comments: Similar to Kurrrnath, we’re still not happy with the Sapphire Pebbles current state and it’s in a dire need of a buff.


  • Damage 50 -> 40

  • Attack cooldown 2.0 -> 1.4 seconds attack delay 1.0 -> 0.7seconds


Impatient Statue

Dev Comments: Impatient statue has been underperforming, this should make it slightly stronger.


  • Call Slitherbound 1 > 2


Ghost

Dev Comments: A long overdue QoL change to Ghost so that it feels better to ghost a Mythic unit.


  • Give Mythic units Curse


Scrapyard

Dev Comments: Small QoL change mainly for Apep.


  • Removed from random pool


Poison Strike

Dev Comments: Poison strike is a bit weak, and with this change we’re adding another use for sacrifices.


  • 2 sacrifices -> +4 seconds poison


Nerfed


Grenadier

Dev Comments: We are getting close to a good spot for grenadier, but he still survives a bit too many fights, so a small hp nerf to get him right.


  • Health 60 -> 50


Hypnotize

Dev Comments: Hypno has been THE spell of the game for a while now and needs a nerf, this should allow more units to survive hypnotizes.


  • Duration 5 -> 4 seconds


Pincer Of Dread

Dev Comments: Similar to Hypnotize, pincer has been one of the main spells, killing and damaging just a little bit too much for its cost.


  • Damage 130->100


Brother Of The Burning Fist

Dev Comments: Brother of the Burning fist has been a bit too strong, and this puts his armor in line with the armor of light.


  • Armor of Holy Fire Cooldown 12 > 14


Scrat Pack

Dev Comments: Scrat pack has been performing too well for a long time, so a small value reduction while still letting it shine in most of its strong points.


  • Count 5 > 4


Scrat horde

Dev Comments: Similar to Scrat pack, Scrat horde is too strong, so a similar nerf.


  • count 10 -> 8


Warrior

Dev Comments: Small warrior nerf as she is still a bit too strong compared to other similar cards


  • AS 2 > 2.1


Stun Lancers

Dev Comments: Stun lancers have been a mainstay in 2v2 for a long time, and have become more popular in 1v1 as well. Nerfing the stun duration hopefully makes them less strong defensively, while still being a good addition to a push.


  • Stun duration 5 > 4 sec


Musketeer

Dev Comments: Musketeer has been performing extremely well, regardless of the decks he was played with, so an hp nerf to make him a bit more vulnerable to hits.


  • Health 230 > 200


Slither Summons

Dev Comments: Slithering Summons has dominated the meta, and with this, nerf and some of the nerfs above it should be nerfed to a point where we are sure the meta changes away from it, and we can then look for the right spot.


  • Removed Call Slitherbound

Thursday, December 2, 2021

Game Mode News



Masters!

After our announcement regarding the cease and desist of all our modes except for 1v1 and 2v2 in Minion Masters remastered, we heard your feedback and we've decided to do something about it!

We're super thrilled to announce that we're creating a new mode for Minion Masters Remastered. With this mode, we'll be collecting a lot of your feedback and you'll even help us name it! 🙂

Introducing Chaos Mode! (Name to be defined)

  • Chaos Mode (working title) is a new game in Minion Masters 2.0.
  • The mode will be centered around drafting but may expand over time to include different modes of play.

Event System

  • Every 2 weeks, a new event will start, which changes the pool of cards that will appear in the draft.
  • An example of such rules is the Faction Wars event: During this event, each Master will only have access to a unique selection of 3 factions.

Drafting Rules

Drafting works as usual, where you draft a master and 10 cards, with a few new changes added changes to the rules:

  • +33% chance of cards from faction(s) player has picked will appear. This helps you build up synergies in your deck more easily.
  • Redrafts: Redrafts is a new currency that lets players redraft a card. They let you redraft a card in your deck and can be used in-between matches. You will start with 1 Redraft token, and you gain 1 more each time you lose.
  • The card ban list is gone. With the addition of faction bias in card picking, the redraft feature as well card pools being limited by event rules, the card ban list is no longer needed.

Rewards

There are two types of rewards in Chaos Mode:

  • Win Rewards: You gain rewards based on how many wins you achieve. These rewards have been rebalanced to be more rewarding (including supreme, legendary cards, rubies, card slots, and Season Pass tiers!)
  • Event Rewards: These rewards can be claimed only once per event. They can be claimed the first time you win 3, 6, and 10 wins within each event.

The Future

Chaos Mode will function as a platform for experimenting with new content to come, for example:

  • More different draft pool events.
  • New game rules.
  • Constructed mode (pick from your collection instead of drafting), combined with altered game rules.
We are extremely excited about this event, and we'd love to hear your feedback so we can make this mode the best it can be.
  • Which draft pool themes would you like to see?
  • We need help finding a name for this mode. Please pitch your ideas on our Discord

Friday, November 19, 2021

Support your creator!

 



Masters!


We're thrilled to announce our newest initiative for our creator program! All Minion Master creators can now sell Minion Master packs directly from their Nexus store and they will receive a share of the profit!

We are just launching this initiative so your feedback is invaluable to us on how we shape the future of supporting a creator! We will be adding more items to the store and some will be unique to this initiative!

Find out more here on how to create your own store!

Here are some stores already set up by some of our beloved creators!


Anyone can be a creator and anyone can create their own shop in just a few easy steps.

Tuesday, November 2, 2021

Minion Masters Remastered - PC Test


Masters!

We're thrilled to announce the Minion Masters Remastered PC Test is here and we are calling all our Masters to help us out! 

To test the Minion Masters Remastered version on PC please follow these steps:
  1. Open your Steam Library
  2. Right-click on your Minion Masters game on Steam
  3. Click on "Properties"
  4. Click on "Betas"
  5. Input Code - pctestpctest
  6. Click on Check code
  7. In the field above, select the build called "remaster_pc_test - 2.0 PC test"
  8. Click on the blue check box
  9. Your Minion Masters game will prompt a download. Launch the game once the download is complete!


Once you have tested it please use the form below to give us your feedback


To get back to playing the Live version of Minion Masters:
  1. Go to Library
  2. Right-click Minion Masters
  3. Properties
  4. BETAS
  5. In the drop-down of betas to opt into, select None. Your game should now revert to the right version.
  6. If you experience issues, go to LOCAL FILES in the same pop-up > Verify Integrity of Game Files.
Join the Beta Discord server and give us your feedback as well as report bugs that you may find.

Thank you, Masters, for your help! Your feedback is invaluable to us and we couldn't make it this far without you!