Thursday, May 16, 2024

Minion Masters - Patch 2.4

Minion Masters - Patch 2.4: Rolling Thunder

Greetings Masters,


Minion Masters: Rolling Thunder is here and brings two new explosives units to the game! Get ready to blow up your own scrats and lay chaos to the arena!!

NEW CARDS



CHANGES

  • Made a verbosity level of CSAR a setting in the settings menu.

  • Enabled Pinging for 1v1

  • Enabled using /lfg /guild or /general to talk to specific channels in the chat.

  • Added unready option to the lobby UI.

  • Enabled moderators banning and muting players from the chat.

  • In 2v2 random players will now only get bots as teammates when playing in Wood League.

  • Removed Simulacrum from the pool of random cards available for Apep, Future cards, Blind Date cards ect.

  • Changed the reward for reaching Contender League.

  • Increased the limit on how many replays can be stored at the same time. And made sure that when overflow happens, the oldest replays are deleted first.

  • Allowed the Android version of the game to use the “Notch” area around the front-facing camera. This should remove the black bar from the side of the screen. This is configurable in Android settings on the phone. But if it causes issues please let us know.

FIXES

  • Fixed compression issues with cards and avatars on the leaderboards for low quality settings.

  • Fixed the game sending an incorrect error message when joining a lobby that had already been closed.

  • Fixed visual issues in the Scrat World Arena

  • Made card sorting consistent between all fields that use card sorting.

  • Fixed search field in the collection menu searching only card titles and not descriptions.

  • Fixed an issue where depth of field could make masters blurry in the customization selection menu.

  • Fixed emote wheel having wrong labels for controller inputs.

  • Fixed emotes becoming large and stuck in that state in the emote section of the customisation selection menu.

  • Fixed button logic in the everything tab in the collection menu where it would try to add unowned cards to your current deck instead of letting you craft it.

  • Removed the minimise deck lists button again. This time there should be a safety in place which prevents people from ending up in a state where it is just permanently minimised.

  • Fixed an issue in the drafting flow where the UI would momentarily flicker and show wrong cards.

  • Fixed multi-line pack names in the shop overlapping content details.

  • Attempted another fix at the Chinese characters being highlighted.

  • Fixed an incorrect error message when hitting cancel on the mobile app update screen.

  • Fixed the mobile app update screen not showing decimals on the app update download progress indicator.

  • Fixed profile level rewards showing greyed out before the player had a chance to obtain or claim them.

  • Fixed relics not showing up in the Streamer UI

  • Fixed multiple cases of ability cards getting stuck in hand. Please inform us if there are still cases of this going around.

  • Fixed AIM Bot failing to enable the Tech counter.

  • Fixed an issue where the anti-cheat would fail to complete properly, and thereby invalidate matches where it should have resolved the match correctly.

  • Fixed an issue with ATG behaving incorrectly when attacking.

  • Fixed Battle Shi-Hou not benefitting from his attack speed increase properly.

  • Fixed Black Hole removing Huggers.

  • Fixed Bladestar visuals being out of sync with the effects.

  • Fixed Healing Fireball visuals being out of sync with the effects.

  • Fixed Combustion targeting not taking unit width into account.

  • Fixed Frostfeathers model breaking after having been frozen by Rimagaal

  • Fixed Hellfire dealing no damage after TAAS has been destroyed.

  • Fixed Holy Fire tooltip incorrectly indicating master damage.

  • Fixed Wardancers occasionally being invisible.

  • Fixed Korrrgoth occasionally hitting targets behind himself.

  • Fixed the Leiliel’s Vortex relic effect not triggering the VFX properly.

  • Fixed Mordar’s Tombstones’ rotation to be correct for all players.

  • Fixed an interaction between the Mordar Mancer of the Dead skin and Apep’s Shield Totem’s VFX that could cause black glowing orbs to float around Mordar.

  • Fixed Stormtamer being able to target enemies affected by Black Hole.

  • Fixed Stormtamer not properly interrupting attacks with the cyclone.

  • Fixed R3KT losing One-Punch Blast when using Shadow Dance.

  • Fixed the rarity of the Frostfang Familiar Avatar, it was incorrectly being displayed as common, but is in fact supreme.

  • Fixed Resonating Blast Crystal not triggering master spell cast VFX.

  • Fixed an issue where Rocket Scrat losing it’s target while mid-air could cause it to become stuck and untargetable.

  • Fixed Ruby’s ability Main Cannon not properly highlighting targets.

  • Fixed Simulacrum being permanently replaced when copying Adventuring Party.

  • Fixed Invisible units getting healed removing their invisibility.

  • Fixed Veilstalker not getting stunned when using her AoE attack against Defenso Chopper.

  • Fixed Vuk’s interaction with immobilised enemies.

  • Fixed Woggosaur Pup getting stuck in place when the spit target dies before the spit can hit.

  • Fixed Mar’Dred’s avatar being incorrectly configured in the backend. New version will now allow some people to own the avatar twice.

  • Fixed various translation issues.


BUFFS

  • Arcane Barrage

    • Sparks damage: 55 > 60

  • Arcane Bolt

    • Only triggers mana freeze when the destroy effect occurs

  • Caged Prowler

    • Building Decay removed

    • Health: 360 > 100

    • Damage required to prevent trigger threshold: 96 > 100

    • Remove lifetime stat

  • Crossbow Club House

    • HP: 200 > 400

    • Lifetime: 30 > 10

    • Range 8 > 10

  • Feng the Wanderer

    • HP: 350 > 375

  • Incubus

    • Gains Bulwark

  • Nezara

    • Vampyric: 20 > 30%

    • HP: 400 > 450

    • Rename Vampirism

  • Sniper Squad

    • Starts stealthed on play, no bonus damage, doesn't have the stealth ability to re-stealth


NERFS

  • Apep

    • Shield totem HP: 400 > 350

  • Border Patrol

    • Mana Cost: 5 > 4

    • Mana Freeze: 1 > 2

    • Remove trigger, making it impossible for them to gain shield

  • Bulwark

    • 50% > 35%

  • King Puff

    • Gifts no longer shield flyers

  • Resonating Blast Crystal

    • Initial blast damage: 120 > 80

    • Update VFX to be visually distinct from Blast Crystal explosions

  • Sapphire Pebbles

    • Damage required to prevent trigger threshold: 58 > 50

    • Range: 10 > 8

    • Remove lifetime stat

    • Respawner Health: 100 > 50

    • Respawner Building Decay removed

  • Spelldancer

    • Activated Arcane sparks: 5 > 3

    • Sparks damage: 55 > 60

  • Stormtamer

    • Range: 8 > 6

  • Tronveir

    • Runestones no longer freeze flyers


REWORKS

  • Frostfang Familiar

    • Mana Cost: 3 > 2

    • HP: 75 > 50

  • Rimargaal's Breath

    • Damage: 150 > 180

    • No longer leaves Rimefyre trail

    • No longer deals damage over time; all damage happens in one instant

    • Applies Freeze immediately to units damaged

    • No longer has True Damage

  • Zeppelin Bomber

    • Gains Barrel Shield.

    • Scrat Swarm effect changed to: Lose Barrel Shield and gains Haste

Tuesday, April 16, 2024

Minion Masters - Android release & announcement

Dear Masters,

As you know, we've been stoked about bringing Minion Masters to mobile and are working hard to make it happen. However, we have some big changes to announce today.


BetaDwarf will now publish Minion Masters on mobile

Due to factors outside of our control, our mobile publishing partnership on Minion Masters ended before it got properly underway. We would like to be clear that, despite it being an obvious conclusion, the difficult start of the 2.0 prologue is not the reason for this. We have had a great partnership that we were very happy with while it lasted, and are parting ways amicably.


In better news, since we have now taken sole ownership of Minion Masters on mobile platforms, we have found a path that - in our opinion - provides an even better game. Since we are now free to make decisions previously closed to us, we will not only feature full cross-play between all platforms but ALSO cross-save between PC and mobile, something we were not in a position to do before. 

Microsoft regulations make that quite difficult, unfortunately, so we will not initially support cross-save on Xbox. We hold out hope that we can down the line. 💪

We will begin by releasing on Android, and if that goes well, we will explore an iOS release later. 

We want to take this opportunity to thank each and every one of you for your continued support and enthusiasm for Minion Masters. ❤

Minion Masters Android is already available to all countries! Search for "Minion Masters" on the Google Play Store!!

Last note: due to some publishing issues, we were not able to beta-test the game as thoroughly as we wanted. Please let us know if you encounter any issues 🙏 

To celebrate the launch, here is a gift code you can use in the game: 5FQ-6XC-3EN 

Thursday, April 11, 2024

Minion Masters - Patch 2.3

Minion Masters - Patch 2.3: Frostbite 

NEW CARDS



FIXES

Gameplay

  • Fixed Stormtamer breaking units

  • Fixed Korrrgoth Tyrant of Gor’Rakk occasionally being invisible in matches.

  • Stopped Incubus from treating master attacks as ranged thereby triggering him.

  • Leiliel Adventure Master’s perk 1 now triggers correctly.

  • Enabled pinging in the Streamer UI

  • Fixed Slitherbound spawn location.

  • Fixed Prowler and Musketeer occasionally entering a permanently accelerated state.

  • Fixed Stormbringers perk 2 visually giving teammates units Marksmanship.

  • Fixed Jez’ra, the Voidmother permanently getting replaced by her ability card.

  • Fixed Unholy Ground occasionally not releasing rooted units.

  • Fixed Stormtamer being played near a unit with revelry not triggering revelry.

  • Fixed Cheese Date acquired from Future Past/Present spawning unintended units.

  • Fixed Kurrnath Crystalback’s ability occasionally failing to trigger properly.

  • Updated the description of several cards to correctly indicate their targeting ground only.

  • Fixed Ruby’s Main Cannon not doing damage to enemy masters consistently.


UI, UX and visuals

  • Added a toggle to the collection menu to show less cards.

  • Added an “Unready” button to lobbies.

  • Added a button to block emotes.

  • Limited the red dot notification on the cards tab to no longer appear for unclaimed rewards in the collection, only for new cards.

  • Fixed various emotes not showing up correctly in the customization menu.

  • Fixed Unholy Ground emote not rendering correctly.

  • Fixed various avatars not showing up correctly in the customization menu.

  • Made mouseover tooltips appear quicker making everything more snappy.

  • Fixed mouseover tooltips on cards in the post match summary and leaderboards screen not working.

  • Improved feedback on several UI elements when hovering them.

  • Fixed platform specific description on an achievement that was unclear.

  • Fixed a problem where getting directed to the Ruby Purchase menu from the Special Offers shop page could cause a flow break interrupting purchases.

  • Made several more master skins available for purchase in the customization menu.

  • Fixed the game showing up without a proper image in the Steam Downloads view as well as several other places in the Steam interface.

  • Made claiming quest and achievement rewards skip the chest opening step, making the process faster.

  • Fixed High Five and Stoutheart Cheers emotes not animating correctly

  • Applied the correct skybox to the Tranquil Estate arena.

  • Updated the main screen quest widget to more clearly show quests completed.

  • Fixed how shadows are rendered at higher quality settings for specific rendering pipelines.

  • Guild banners set in guild settings should now be the ones showing up on the leaderboards.

  • Accepting a lobby invite now cancels any ongoing matchmaking queue.

  • Lobbies now permit players using the same masters if they are in different teams.

  • Avatars are now layered below the avatar frames, clearing up the pixelated edges.

  • Made CSAR be less verbose for higher level players

  • Claiming rewards from the Season Pass now shows those rewards’ name and rarity correctly.

  • URLs in guild descriptions will no longer be censored, however the descriptions will have to be reset for this to take effect.

  • Rescaled the Purple Power Mechsuit Volco to match the size of other Volco skins.


Performance, stability, and system

  • Fixed the application name to be Minion Masters instead of MinionMasters. 

    • This will cause the game to look in a different folder in appdata, meaning some graphics related settings will be reset.

  • Fixed an issue in the purchase flow on xbox that was causing ruby purchases to get stuck indefinitely.

  • Updated prices in non-USD currencies to match Steam’s recommended prices.

  • Several errors that would previously force the player to quit the game will now reconnect them instead.

  • Fixed disconnecting from profile server during a match also forcing you to leave the match despite still being connected to the game server.

    • This was actually fixed in a hotfix a few weeks back, and we are still monitoring this issue. If anyone still has this problem please let us know.

  • Improved the speed of the obscenity filters on Guild/Player lists, making things less tortuously slow.

  • Fixed an issue where losing connection several times in the same session could adversely affect the stability of the game.


BUFFS

  • BATS! BATS! BATS!

    • Duration: 5 > 6


  • Blastmancer

    • Detonate Damage: 25 > 35


  • Crossbow Club House

    • Attack Cooldown: 0.8 > 0.7

    • HP: 150 > 200


  • Demon Warrior

    • Damage: 90 > 100


  • Feng the Wanderer

    • Empyrean Buff changed from Taunt to Bulwark


  • Ghast

    • Attack Cooldown: 2.6 > 2.3


  • Healing Fireball

    • Cast Delay: 1.5 > 1


  • Healing Shrine

    • HP: 50 > 100


  • Mountain Gale

    • Duration: 5 > 6


  • Priestess

    • Range: 8 > 10


  • Resonating Construct

    • Damage: 100 > 120


  • Shadow Whelp

    • Damage: 50 > 60


  • Shroomama Shumi

    • Damage: 70 > 80


  • Spirit Infusion

    • Spirits: 3 > 4

    • Duration: 6 > 8


  • Stormy

    • Attack Cooldown: 3.5 > 3


  • Ting, Teng & Tung

    • HP: 270 > 300


  • Troubadour

    • HP: 1400 > 1500



REWORKS & REBALANCE

  • Mountainshaper

    • Mana: 8 > 7

    • Damage: 80 > 75


  • Raging Reinforcements

    • Mana: 4 > 7

    • Now summons 1x Brother of Light, 2x Warrior or 6 Spear Throwers with Rage



NERFS

  • Blood Imps

    • Attack Cooldown: 1.2 > 1.3


  • Caber Tosser

    • Mana: 6 > 7


  • Caged Prowler

    • HP: 360 > 300


  • Corpse Explosion

    • Damage: 100 > 80


  • High Marshal Rystar

    • Reduced width of his AoE attack slightly


  • Howling Moon

    • Mana cost: 8 > 9


  • Jing Long

    • Shocking Re-Entry damage: 40 > 25


  • King Puff

    • Damage: 75 > 60


  • Snake Druid

    • Immobilize duration: 5 > 2


  • Spear Throwers

    • Attack Cooldown: 1.7 > 1.9


  • Stormtamer

    • HP: 250 > 200