Thursday, February 2, 2023

1.44

Mechanized Menace

NEW CARDS

  • Vuk’s Clutchcooker




  • Net Blaster




BUFFS

Black Hole

  • Duration: 3 > 5

Magnetic Bombs

  • Health 50 > 60

S1ege Br3aker

  • Now has Piloted. (summoning a Plasma Marine)

  • Attack AoE radius: 1 > 1.5

Stun Blast

  • Stun duration: 5 > 4

  • Mana cost: 4 > 3


REBALANCE

Apep

  • Perk 1: Add a random free 2 mana card to your deck > Add a random free one-use 2 mana card to the top of your deck every 25 sec.

  • Perk 3: Add a random free 4 mana card to your deck > Add a random free one-use 4 mana card to the top of your deck every 25 sec.

  • Basic Attack Damage: 30 > 40

  • Basic Attack Max Targets: 1 > 2

  • Basic Attack Speed: 2.5 > 2

  • Basic Attack no longer gets a speed bonus from having 5+ mana cards in hand.

The main reason for doing this is to allow deck building with Apep that doesn’t focus so heavily on trying to get as much as possible out of the free cards by building very cheap decks. It also allows us to normalize the outcomes of the perks by changing which card you get every time. Because of system limitations the card isn’t truly random, but pseudo-random.


Diona

  • Perk 1: Add a trap card to your deck > Add a trap card to the top of your deck every 25 sec.

  • Perk 3: Add a trap card to your deck > Add a trap card to the top of your deck every 25 sec.

  • Bear Traps no longer have Stealth (remains untargetable).

The deck building incentives for making cheap decks are less pronounced with Diona than with Apep, but we still don’t think it’s healthy for masters to so directly incentivize a specific type of deckbuilding in this way.


King Puff

  • When Royal Gifts is triggered, place only one gift in a random unoccupied lane.

  • Perk 2: Cooldown 45 > 22

  • Increase pick-up range of puffs slightly.

Mainly intended as a quality of life improvement.


Annihilator

  • Attack Speed: 2.1 > 2.3

  • AoE radius: 3 > 4


Feng the Wanderer

  • Mana cost: 6 > 5

  • Health: 400 > 325


Flightless Dragons

  • No longer has Voidborne Wound

  • If you have less health than your opponent, gain Rage.


Netherstep

  • Invoke > Invoke twice

  • Jump distance: 10 > 6

More outright value and changing the use case. This reduction in distance makes it much harder to use the card to bypass a fight, meaning it retains mostly the use cases of repositioning within a fight or dodging spells. Ideally we want people to be more aggressive in using this card.


R4Z:0R Squadron

  • Now has Piloted. Mechanically unchanged.


Rock Rivals

  • Mana: 6 > 4

  • Summon a Living Statue with every play.

  • Living Statue no longer has haste.

Overall meant to be a nerf, but also fundamentally changing the use case for the card. We feel this is significantly more interesting than taking a risk one time to get a cheaper version of another card, specifically since the card is always the same and knowable in advance.



NERFS

Miloween

  • Arcane Golem gains Mythic.


Bearvalanche

  • Damage 180 > 160


City Watch

  • Legionnaires summoned on play: 1 > 0

  • Crossbow Dudes summoned on play: 2 > 3


Idol of Sacrifice

  • No longer gains Haste.


Jing and Xiao Long

  • Phase Cooldown: 2 > 2.5 sec


Stun Lancers

  • No longer has Slitherbind


Spawn of Fury

  • Changes base values rather than working as a multiplier.

This affects mainly the interaction with other sources for changes in health and damage, ie. buffs. Specifically this is a nerf to those interactions.


Spirit

  • Max health gained: 400 > 350


Tantrum Throwers

  • Now summoned in a horizontal line.


FIXES

  • Fixed King Puff getting the same spell every time he picks up the spell gift puff.

  • Fixed Ritual of Servitude not summoning 6-mana cards.

  • Finally Fixed the Mechapep visual glitch.

  • Fixed Frozen Aura description.

  • Fixed Bearvalanche master damage.

  • Fixed Bearvalanche animation occasionally being reversed.

  • Stopped Incubus from using netherstep while frozen.

  • Stopped Caber Tosser from throwing the log while frozen.

  • Attempted another fix of the Border Patrol trigger indicator.

  • Fixed Netherstep and Combustion being able to invoke ability cards.

  • Removed the indicator for more wildcards being available on card promotion.

  • Fixed Perk Timers malfunctioning in speed adjusted replays.

  • Removed Crystal Sentry flavor text to make the actual description not get super tiny in formatting.

  • Fixed Magnetic Bombs description not mentioning reduced damage against masters

  • Fixed Frost Shock relic affecting the wrong units.

  • Removed Combustion from High Five bucket.

  • Fixed Rimargaal perk description.

  • Updated Buckets and Relics availability for masters in older adventures to match the most recent versions.


Thursday, January 5, 2023

1.43

Furry Fury

NEW CARDS

  • Urclaw, Protector of the Peaks





  • Bearvalanche





FEATURE UPDATES

  • New Adventure - The Showdown
  • Added timers to all relevant master perks.

BUFFS

Stormy

  • Health 150 > 175

Call To Arms

  • Crossbow Dudes 1 > 2

Frostfeather

  • Damage 12 > 14

Frostfeather Flyby

  • Damage 132 > 154

REBALANCE

King Puff

  • Trick Swap and Royal Gifts Cooldowns separated

  • Trick Swap is on a fixed CD 40 secs

  • Royal Gifts duration 48 > 45 secs - still reduced by casting 4 > 7 mana minions

  • Dev notes:  We separated the cooldowns to make King Puff easier to balance. Trick Swap was at a point where it was frustrating to play against, while Royal Gifts felt weaker. Expect to see more King Puff improvements in the future. 

Valorian

  • Perks 1 and 2 has been swapped.

  • Searing Light attacks 5 -> 4  

  • Perk 2: Holy Light: Healing 13 > 15

  • Dev notes: We wanted to bring Valorian’s primary card (Searing Light) to the forefront so he gets more uses out of it.

Chain Lightning

  • Mana 5 > 4

  • Max targets 12 > 6

Frozen

  • Frozen delay 3 > 2

  • Minions can't be frozen again for 3 seconds after being frozen

Combustion

  • If this kills a minion, Invoke

  • Dam 300 > 200

Void Altar

  • Mana 8 >7

  • Health 550 > 450

  • Duration 50 > 35

Zap Shrine

  • Stun duration 2 > 3 secs

  • Duration 25 > 16

  • Range 20 > 18

Sun Burn

  • Mana 4 > 3

  • Dam 130 > 60

Dragon Nest

  • Mana 3 > 5

  • When casting a spell, summon 1 > 2 Flightless Dragons

  • If the spell cost 5+, they gain Rage (no longer summons Dragon Whelps)


NERFS

Empyrean Army

  • Requirement 5 > 7

  • Dev notes: We feel it is too easy to reach Empyrean Army to the point where it wasn’t an interesting mechanic. In addition, Empyrean Army decks are very strong at the moment. This change should bring them into line.  

Spear Thrower

  • Health 100 > 90

High-inquisitor Ardera

  • Gains Mythic

  • Dev notes: In Premades, stacking multiple Arderas has been a potent combo.

Spawn of Fury

  • Copies 3 > 1

Sanctum of the Cleansing Fire

  • Range infinite > 20

Crystal Sentry

  • Health 325 > 300

  • No longer has Mana Freeze

  • Mana 3 > 4

Border Patrol

  • Copies 3 > 1

T.A.A.S

  • Now has a 30 scrap cost to summon 2x Gn4ts 

ADVENTURES

New Adventure

  • The Showdown - new bosses, new buckets, new Adventure Modifier.


New Adventure Master

  • Crakgul Doomcleaver


New Relics

  • The Scrattening

  • Rage Against the Machine

  • The Longest Night

  • King Buff

  • The City Watch

  • Frost Shock


Balance Changes

  • Caeleth

    • Perk 2: ALSO casts Sun Burn on farthest friend

    • Perk 2: Mana cost 6+ > 5+

    • Perk 3: Summon 3 Legionnaires, 3 Spear Throwers and 3 Crossbow Dudes in both lanes

  • Leiliel

    • Perk 1: Resonating Blast summon cooldown: 15 > 10 sec

    • Perk 3: Fanriel has Berserker’s Rage


  • Fergus

    • Perk 1: Minions gain Haste and Spirit


  • Jolo

    • Perk 1: Sticky Fingers cooldown: 25 > 15 sec

    • Perk 2: On lvl up, all cards in in hand > all cards in deck costs 1 less mana to play until played

  • Broll

    • Perk 2: Cards costs 0 > Costs 5 less


  • Milloween

    • Perk 1: Instead, give a 0-mana Arcane Barrage with starting projectiles equal to the amount of spells in your deck


  • Ting Te ng & Tung

    • Perk 3: Jahun is summoned with Spirit and Haste


  • Nylora

    • Perk 3: Health 1000 > 1500


  • Ruby

    • Perk 1: Reduce mana of plasma every 5 > 4 mana spent


  • Band of Regeneration

    • Requirement 5 > 5+

    • HP 300 > 200


  • Crystal Clear

    • Each time you level up, all cards in your hands that costs more than 3 mana costs 3 mana until played


  • Spell Fury

    • Targets most expensive minion card that doesn't have this buff


  • Legendary Growth

    • Random minion > Minions summoned by the card


  • Copycat

    • cost reduction 2 > 3


  • Brothers in Arms

    • Mana reduction 4 > 5


  • Now it's a party!

    • 0.5 sec cooldown


  • Shock Rock Rock

    • Shock Rock count 4 > 6


  • Starship Troopers

    • 20 tech > 10 tech


  • Gambler's Lightning

    • Cannot target masters or buildings


  • Head Start

    • At the start of the battle gain enough xp to reach perk 1


  • Big and Small

    • 6 mana > 6+ mana


  • Big Play

    • Max 5 > max 6

FIXES

  • Implemented a fix for the “Unowned Cards” issue preventing games from starting correctly.

  • Fixed Living Statue’s movement speed

  • Fixed Arcane Barrage’s description.

  • Fixed Unholy Ground VFX persisting

  • Fixed a broken interaction between Magnetic Bombs and Veilstalker

  • Fixed an interaction between Rimargaal and Unholy Ground that could turn Rimargaal into a flying unit.

  • Fixed an interaction between Rimargaal and Unholy Ground that could turn Rimargaal into a statue temporarily

  • Fixed Nightmares adventure modifier only applying to the host of a Co-op adventure lobby

  • Fixed Sacrifice VFX not working

  • Fixed More Zapp’s description

  • Fixed Korrrgoth’s attack animation breaking after a stun

  • Changed Rocket Scrat’s attack type from ranged to special

  • Once again tried to stop Cheese Date Scrats from ascending to a higher plane of existence

  • Fixed Blastmancer performing Soul Detonate while under summoning sickness.

  • Fixed various errors with adventure relics’ and master’s descriptions.

  • Fixed Prowl description.

  • Fixed an issue with Bolf failing to trigger revelry.

  • Applied another fix for the Outlander Apep VFX going haywire problem

  • Fixed various issues causing Magnetic bombs to teleport.

  • Fixed Morgrul’s AoE range indicator in the card play preview to actually reflect his AoE range

  • Fixed a camera angle issue related to inspecting cards while in an adventure mode