Masters!
Hotfix #3 is finally here, thank you for your patience. The patch will be first deployed on Steam, and later on Xbox (once Microsoft approves it).
<3 from the Minion Masters team
Gameplay
- Cast time delay has been reduced (code has been optimized to shave off a small delay when casting card that would cause card plays to be slightly delayed by a few frames compared to 1.0).
- Feedback: Mana is now removed upon playing cards, (and not when they are summoned/cast), and visual feedback is snappier, which makes playing cards feel more responsive.
- Tronveir bug fixes and balance changes
- Fixed a bug where player was not always allowed to play Runestones in opponent’s area.
- Balance Changes:
- Ancestor (summoned by Rune of Ancestry):
- Health 150 > 100
- Damage 50 > 45
- NOTE: the description on Runeshaper has not changed, meaning wrong information will displayed here until patch 2.1
- Runic Empowerment (perk 2)
- Frost Shield max health 300 > 200
- Wind Rune damage 100 > 50
- Wyrd Stone now correctly has Taunt.
- Wyrd Stone now correctly deals damage (Same as Wind Rune)
- Ancestor (summoned by Rune of Ancestry):
- It should no longer be possible to queue up for Premade with 2 identical Masters.
- Bearvalanche now correctly slows enemies.
- Fixed an issue with Slow buff where minions would become a little too slow.
- Fixed an issue where Wreckinator would stop moving after using its “Slam ‘n Bam” attack.
- Siege Imperator Ruby can once again hit enemy master towers, and she should no longer ignore certain units.
- Fixed several cases where Abilities would be become unusable if owner was raised by Mordar’s Tombstone.
- Fixed an issue that would calculate Shroomama Shumi’s health wrong after she splits.
Visuals
- S1ege Br3aker MKII had its VFX restored
- S1ege Br3aker’s Piloted ability no longer creates a pod that remains indefinitely on the playfield.
- Spirit Mancer’s VFX is back.
- Fixed H3LLFIRE’s VFX.
- Frostbearer’s Frozen Aura is back. Brrrrrr…
- Fixed several skins that would glitch under certain conditions.
- Fixed an issue where LOD (level of detail) would not update when changing graphics quality
Achievements
- All Achievements should now be completable.
- Fixed a crash issue when claiming some achievements.
Quality of Life
- Players Emote Starting set is now occupied by the basic set of emotes as intended instead of being empty.
General Bugs
- Fixed a bug that would cause a “something went wrong” prompt when matchmaking against a muted player.
- Fixed several issues when playing premade that would cause it to end unexpectedly.
- Fixed an issue where opening rewards from Battle Passes would fail. (no rewards have been lost, but players have failed to claim them).
Audio
- Reduced sound clipping overall in the game (meaning one sound playing over another).
- Cleaned up some of C-Sar’s announcements, as he would sometimes say things out of context.
- Changed the sound that plays when entering battle menu (as it was the same as “match found” sound).
- Fixed an issue where audio would play when quitting game even though it had been disabled.
- Troubadour is now once again playing his bagpipe beautifully.
Xbox
- Fixed a bunch of issues regarding communication with other players.
- Fixed an issue that would cause unresponsiveness in guild search.
- Updated low-resolution textures to look prettier.
Deck Collection
- Fixed an issue where deck name would be called “Null”
- Decks in Collection menu is paginated instead of being a scroll list, to make it easier to keep track of decks.
Menus
- Fixed an issue where avatars were not rendered correctly when selected (showing as a white circle)
- Fixed several areas where text was misaligned or misplaced
- Fixed various layouting issues across several menus.
- Fixed an issue where player widget can be opened while already opened, having it move around the screen
- Fixed an issue where a locked arena would still be selectable, but not appear in-game.
- Fixed how several text labels are shown in the UI
- Chinese localization: fixed several characters where they would display as an error glyph.
- Loading guilds list still takes a while, but a loading spinner was added.
- Fixed an issue that would cause several menu items to flicker when interacting with them.
- Fixed an issue that miscalculated glory on the leaderboards.
- Made version number information at the bottom of menu shorter.
- Unlock conditions of Avatars are made more clear.
- Emote wheel resized to be more appropriate for PC.
- Picking a locked arena and switching back would sometimes not select the right arena.
- Fixed a few cases where the Back Button would not work.
- Fixed issues of several cards where keyword explanation would fail to work.
- Fixed an issue where the EULA would pop up each time a player logs in.
Adventure
- Fixed several string issues.
- Moved the disclaimer that a player can only claim rewards from the adventure to earlier in the flow so all players have a chance to see it.
- Adventure progress is now only reset when losing or retiring from Adventure.
Tutorial
- fixed issues where players could get stuck in the tutorial flow
Known Issues
- A small stutter can be felt when summoning cards through another card (such as Future/Past Present, Apep perks etc.). This is slated for February patch (2.1).
- Chat is still broken for a lot of players. This is planned to be fixed for February patch (2.1).
- There are still players waiting for cards to be reimbursed. this is planned for February patch (2.1).