Urclaw, Protector of the Peaks
- New Adventure - The Showdown
- Added timers to all relevant master perks.
Health 150 > 175
Call To Arms
Crossbow Dudes 1 > 2
Damage 12 > 14
Damage 132 > 154
Trick Swap and Royal Gifts Cooldowns separated
Trick Swap is on a fixed CD 40 secs
Royal Gifts duration 48 > 45 secs - still reduced by casting 4 > 7 mana minions
Dev notes: We separated the cooldowns to make King Puff easier to balance. Trick Swap was at a point where it was frustrating to play against, while Royal Gifts felt weaker. Expect to see more King Puff improvements in the future.
Perks 1 and 2 has been swapped.
Searing Light attacks 5 -> 4
Perk 2: Holy Light: Healing 13 > 15
Dev notes: We wanted to bring Valorian’s primary card (Searing Light) to the forefront so he gets more uses out of it.
Mana 5 > 4
Max targets 12 > 6
Frozen delay 3 > 2
Minions can't be frozen again for 3 seconds after being frozen
If this kills a minion, Invoke
Dam 300 > 200
Mana 8 >7
Health 550 > 450
Duration 50 > 35
Stun duration 2 > 3 secs
Duration 25 > 16
Range 20 > 18
Mana 4 > 3
Dam 130 > 60
Mana 3 > 5
When casting a spell, summon 1 > 2 Flightless Dragons
If the spell cost 5+, they gain Rage (no longer summons Dragon Whelps)
Requirement 5 > 7
Dev notes: We feel it is too easy to reach Empyrean Army to the point where it wasn’t an interesting mechanic. In addition, Empyrean Army decks are very strong at the moment. This change should bring them into line.
Health 100 > 90
Dev notes: In Premades, stacking multiple Arderas has been a potent combo.
Spawn of Fury
Copies 3 > 1
Sanctum of the Cleansing Fire
Range infinite > 20
Health 325 > 300
No longer has Mana Freeze
Mana 3 > 4
Copies 3 > 1
Now has a 30 scrap cost to summon 2x Gn4ts
The Showdown - new bosses, new buckets, new Adventure Modifier.
New Adventure Master
Rage Against the Machine
The Longest Night
The City Watch
Perk 2: ALSO casts Sun Burn on farthest friend
Perk 2: Mana cost 6+ > 5+
Perk 3: Summon 3 Legionnaires, 3 Spear Throwers and 3 Crossbow Dudes in both lanes
Perk 1: Resonating Blast summon cooldown: 15 > 10 sec
Perk 3: Fanriel has Berserker’s Rage
Perk 1: Minions gain Haste and Spirit
Perk 1: Sticky Fingers cooldown: 25 > 15 sec
Perk 2: On lvl up, all cards in in hand > all cards in deck costs 1 less mana to play until played
Perk 2: Cards costs 0 > Costs 5 less
Perk 1: Instead, give a 0-mana Arcane Barrage with starting projectiles equal to the amount of spells in your deck
Ting Te ng & Tung
Perk 3: Jahun is summoned with Spirit and Haste
Perk 3: Health 1000 > 1500
Perk 1: Reduce mana of plasma every 5 > 4 mana spent
Band of Regeneration
Requirement 5 > 5+
HP 300 > 200
Each time you level up, all cards in your hands that costs more than 3 mana costs 3 mana until played
Targets most expensive minion card that doesn't have this buff
Random minion > Minions summoned by the card
cost reduction 2 > 3
Brothers in Arms
Mana reduction 4 > 5
Now it's a party!
0.5 sec cooldown
Shock Rock Rock
Shock Rock count 4 > 6
20 tech > 10 tech
Cannot target masters or buildings
At the start of the battle gain enough xp to reach perk 1
Big and Small
6 mana > 6+ mana
Max 5 > max 6
Implemented a fix for the “Unowned Cards” issue preventing games from starting correctly.
Fixed Living Statue’s movement speed
Fixed Arcane Barrage’s description.
Fixed Unholy Ground VFX persisting
Fixed a broken interaction between Magnetic Bombs and Veilstalker
Fixed an interaction between Rimargaal and Unholy Ground that could turn Rimargaal into a flying unit.
Fixed an interaction between Rimargaal and Unholy Ground that could turn Rimargaal into a statue temporarily
Fixed Nightmares adventure modifier only applying to the host of a Co-op adventure lobby
Fixed Sacrifice VFX not working
Fixed More Zapp’s description
Fixed Korrrgoth’s attack animation breaking after a stun
Changed Rocket Scrat’s attack type from ranged to special
Once again tried to stop Cheese Date Scrats from ascending to a higher plane of existence
Fixed Blastmancer performing Soul Detonate while under summoning sickness.
Fixed various errors with adventure relics’ and master’s descriptions.
Fixed Prowl description.
Fixed an issue with Bolf failing to trigger revelry.
Applied another fix for the Outlander Apep VFX going haywire problem
Fixed various issues causing Magnetic bombs to teleport.
Fixed Morgrul’s AoE range indicator in the card play preview to actually reflect his AoE range
Fixed a camera angle issue related to inspecting cards while in an adventure mode