First, let’s start off with some different news. We are going to delay the upcoming patch for one week, meaning 1.40 will hit the streets on October 13th 2022 instead of the usual first Thursday of the month. Reason being we have a ton of cool stuff we want to add and we need a bit more time for polish.
However, we would like to take this opportunity to show you some of the stuff we have been working on for 1.40. We hope you will be as excited as we are!
You have been asking for it, and we finally did it! We are finally injecting some love into Mayhem. We are adding new Mayhems and a bunch of feature upgrades!
6 new Mayhems will be added. Here is a just a couple of the examples:
Masters of Misadventure: Start your Mayhem run by drafting among 3 random Masters out of the Adventure Masters pool.
Relics of Old: Start your Mayhem run by drafting among 3 Adventure Relics. Twice!
Faction Wars: Get a +20% mana bonus if your ENTIRE deck is of the same faction.
And More! Look out for JINXED, Holograms and Boss Battle!
Reward table has been updated:
2 wins: 21.000 Battle Pass XP
4 wins: 3x Power Tokens
6 wins: 5x Random Rare Cards
8 wins: 2000x Gold
10 wins: 5x Random Supreme Cards
12 wins: 2x Random Legendary Cards
Mayhem leaderboards added. You are competing for the highest amount of wins versus fewest losses. Top the leaderboards and compare your wacky decks with other players!
A “retry” function has been added, where you can continue your run even if you lose 3 times (for a fee).
A handful of the least popular Mayhems have been removed (at least for now). These include “Mal’Shaar’s Malicious Malediction”, “Fluctuations”, “Explosive Minions” and “Killing Floor”. We thank you for your service.
Solo Mayhems are put on hiatus. We think Mayhem is a dish best served in teams (random and premade). This is also done to reduce waiting time in Mayhem matches, and to make fairer matchmaking. Note that we are always listening to your feedback, so let us know if you disagree. However, we encourage you to try Mayhems in Teams out first.
Here is the fantastic new card art of the two new cards joining the arenas: Korrrgoth, Tyrant of Gor’Rakk and Cowardly Imps.
Cute, aren’t they? We are not going to reveal what these guys do just yet. But, we can show you a new keyword that Korrrgoth, the new chunky 10-mana, hammer wielding Mythic brings with him; a new mechanic called Invoke:
This mechanic embraces the chaotic nature of Voidborne and lets you gain a lot of value if you play your (Voidborne) cards right.
We have a fair amount of balance changes that we are pretty excited about. Here are some samples:
Glenn’s Brew has been highly contentious due to it being extremely difficult to defend against. This rework brings some new utility to the spell while removing some of its frustrating elements:
King Puff will get some new royal gifts. Happy birthday King Puff!
Commander Azali’s popularity has fallen quite a bit over time, and we’d like to bring the Commander back. With a more forgiving mana cost, leaving more mana for swarm should do just that.
+ a lot more. Are you interested in helping us balance Minion Masters in future patches? WE WANT YOU to join the Public PTR and let your voice be heard here: Discord
Free DLC and DLC discounts
We will be giving out the Torment DLC for FREE from the 14th > 21st October. And we will offer a 25% discount on the All Masters and Premium DLC’s in the same period.
<3 from the Minion Masters team. See you in the arenas!