We thought it would be fun to share our thoughts and processes behind the upcoming visual update to the Minion Master "exterminator": Ratbo.
This is one of the first in a series of main character updates we are doing to some of our older character assets so expect more in the future :)
In case you missed it, the Ratbo character is an homage/joke/lolz play on Sylvester Stallone's Rambo character.
When we made the old version of Ratbo it was basically just a “Scrat” body that we squashed and pulled around to give it a slightly different body shape. We then added hair and a bandana, that looked somewhat like Rambo's and that was basically it.
We felt that since he has now become a playable character he deserved an update to bring him up to par. Especially his body and face badly needed a complete overhaul, but also an overall poly increase and texture update was needed. His minigun already looked great so we wanted to keep it as is.
We started off by making a new sculpt. A sculpt is a VERY high poly model that we make, and then bake that down on to our low poly in-game asset:
It was very important to us, that the character still felt like the Ratbo we all know, so his body proportions were kept the same. To look more like Rambo though, we felt that he really needed to get more “ripped” :) So we added a lot more muscle, defined the shapes better on the whole character and added detailing.
Next up was the low poly and texture We increased the polycount drastically so he's on par with the newer player characters and this is the final result:
Another thing we changed was his drooping eye. It was supposed to match Stallone's slightly uneven face, but it just didn't come across very well and simply looked like a mistake.
Thanks for reading!