Minion Masters - Patch 2.3: Frostbite
NEW CARDS
FIXES
Gameplay
Fixed Stormtamer breaking units
Fixed Korrrgoth Tyrant of Gor’Rakk occasionally being invisible in matches.
Stopped Incubus from treating master attacks as ranged thereby triggering him.
Leiliel Adventure Master’s perk 1 now triggers correctly.
Enabled pinging in the Streamer UI
Fixed Slitherbound spawn location.
Fixed Prowler and Musketeer occasionally entering a permanently accelerated state.
Fixed Stormbringers perk 2 visually giving teammates units Marksmanship.
Fixed Jez’ra, the Voidmother permanently getting replaced by her ability card.
Fixed Unholy Ground occasionally not releasing rooted units.
Fixed Stormtamer being played near a unit with revelry not triggering revelry.
Fixed Cheese Date acquired from Future Past/Present spawning unintended units.
Fixed Kurrnath Crystalback’s ability occasionally failing to trigger properly.
Updated the description of several cards to correctly indicate their targeting ground only.
Fixed Ruby’s Main Cannon not doing damage to enemy masters consistently.
UI, UX and visuals
Added a toggle to the collection menu to show less cards.
Added an “Unready” button to lobbies.
Added a button to block emotes.
Limited the red dot notification on the cards tab to no longer appear for unclaimed rewards in the collection, only for new cards.
Fixed various emotes not showing up correctly in the customization menu.
Fixed Unholy Ground emote not rendering correctly.
Fixed various avatars not showing up correctly in the customization menu.
Made mouseover tooltips appear quicker making everything more snappy.
Fixed mouseover tooltips on cards in the post match summary and leaderboards screen not working.
Improved feedback on several UI elements when hovering them.
Fixed platform specific description on an achievement that was unclear.
Fixed a problem where getting directed to the Ruby Purchase menu from the Special Offers shop page could cause a flow break interrupting purchases.
Made several more master skins available for purchase in the customization menu.
Fixed the game showing up without a proper image in the Steam Downloads view as well as several other places in the Steam interface.
Made claiming quest and achievement rewards skip the chest opening step, making the process faster.
Fixed High Five and Stoutheart Cheers emotes not animating correctly
Applied the correct skybox to the Tranquil Estate arena.
Updated the main screen quest widget to more clearly show quests completed.
Fixed how shadows are rendered at higher quality settings for specific rendering pipelines.
Guild banners set in guild settings should now be the ones showing up on the leaderboards.
Accepting a lobby invite now cancels any ongoing matchmaking queue.
Lobbies now permit players using the same masters if they are in different teams.
Avatars are now layered below the avatar frames, clearing up the pixelated edges.
Made CSAR be less verbose for higher level players
Claiming rewards from the Season Pass now shows those rewards’ name and rarity correctly.
URLs in guild descriptions will no longer be censored, however the descriptions will have to be reset for this to take effect.
Rescaled the Purple Power Mechsuit Volco to match the size of other Volco skins.
Performance, stability, and system
Fixed the application name to be Minion Masters instead of MinionMasters.
This will cause the game to look in a different folder in appdata, meaning some graphics related settings will be reset.
Fixed an issue in the purchase flow on xbox that was causing ruby purchases to get stuck indefinitely.
Updated prices in non-USD currencies to match Steam’s recommended prices.
Several errors that would previously force the player to quit the game will now reconnect them instead.
Fixed disconnecting from profile server during a match also forcing you to leave the match despite still being connected to the game server.
This was actually fixed in a hotfix a few weeks back, and we are still monitoring this issue. If anyone still has this problem please let us know.
Improved the speed of the obscenity filters on Guild/Player lists, making things less tortuously slow.
Fixed an issue where losing connection several times in the same session could adversely affect the stability of the game.
BUFFS
BATS! BATS! BATS!
Duration: 5 > 6
Blastmancer
Detonate Damage: 25 > 35
Crossbow Club House
Attack Cooldown: 0.8 > 0.7
HP: 150 > 200
Demon Warrior
Damage: 90 > 100
Feng the Wanderer
Empyrean Buff changed from Taunt to Bulwark
Ghast
Attack Cooldown: 2.6 > 2.3
Healing Fireball
Cast Delay: 1.5 > 1
Healing Shrine
HP: 50 > 100
Mountain Gale
Duration: 5 > 6
Priestess
Range: 8 > 10
Resonating Construct
Damage: 100 > 120
Shadow Whelp
Damage: 50 > 60
Shroomama Shumi
Damage: 70 > 80
Spirit Infusion
Spirits: 3 > 4
Duration: 6 > 8
Stormy
Attack Cooldown: 3.5 > 3
Ting, Teng & Tung
HP: 270 > 300
Troubadour
HP: 1400 > 1500
REWORKS & REBALANCE
Mountainshaper
Mana: 8 > 7
Damage: 80 > 75
Raging Reinforcements
Mana: 4 > 7
Now summons 1x Brother of Light, 2x Warrior or 6 Spear Throwers with Rage
NERFS
Blood Imps
Attack Cooldown: 1.2 > 1.3
Caber Tosser
Mana: 6 > 7
Caged Prowler
HP: 360 > 300
Corpse Explosion
Damage: 100 > 80
High Marshal Rystar
Reduced width of his AoE attack slightly
Howling Moon
Mana cost: 8 > 9
Jing Long
Shocking Re-Entry damage: 40 > 25
King Puff
Damage: 75 > 60
Snake Druid
Immobilize duration: 5 > 2
Spear Throwers
Attack Cooldown: 1.7 > 1.9
Stormtamer
HP: 250 > 200