Hail to the King
- Denver, The Last King
- Woggosaur Pup
Balance Changes
BUFFSArmored Escort
Shield count 2 > 3
The new design was a little too cautious, but we aren't ready to give up on this version till we have seen it at a more viable power level. It might even need more help than this, but small steps is still the safer approach.
Frostberry Bearer
Instead, cast Glenn's Brew
Speed 6 > 4
Haste on a half-dead already targeted minion seems to have been underwhelming, even with the healing. Glenn's Brew should be the more interesting version. Slowing the move speed should allow the bear to be behind others more often so as to actually get to use its charges.
Future Past
Mana 4 > 3
The mana increase on the future cards were a safety measure when we changed them to be more stable. That safety seems to not have been necessary.
Future Present
Mana 9 > 8
Glenn's Brew
Healing 150 > 175
King Puff
Perk 2 CD 22 > 20
Pick-up and effect range doubled
More usability hopefully without increasing the power so much that he becomes oppressive in high skill 1v1.
Skeleton Crew
Count 2 > 3
Zealots of the Burning Fist
Damage 70 > 80
REBALANCE
Caber Tosser
Revelry: Gain Rage and give enemies Slow
Caber Tosser getting a new log to throw with revelry is simply too strong. Being able to use Mountain Gale or a minion spawn as something comparable to a Fireball on top of its regular effect is too strong and too easy. This is a first step in trying to get to a better place with him.
Harmful Souls
Damage 70 > 80
No longer adds towards accursed ascension.
Simplifying it by removing a mechanic that does very little for the playability of the card.
Haunting Hugger
HP 50 > 75
No longer adds towards accursed ascension.
Simplifying it by removing a mechanic that does very little for the playability of the card.
Mountainshaper
Max Ground Rupture count 5 > 10
Damage 125 > 65
Charge duration 7 > 4
Reduce width
We've been wanting to do something like this for a while. It's a high mana cost legendary spell, so it needs to be powerful and impactful, but covering both lanes in what is often a full clear is just over the top.
Nyrvir's Breath
Damage 130 > 150
Deals no extra damage on Accursed Ascension.
Accursed Ascension Skeleton count 8 > 10
Having a card like this go from barely worth playing before activation to one of the strongest in the game after seems like a bad idea in hindsight.
R3-KT
Perk 1: Add a one-use Shadow Dance to deck every 20 secs
Perk 2: Reduce Perk 1 cooldown by 5 secs
Perk 3: Whenever you play Shadow Dance, add a one-use One-Punch Blast to your hand (cannot be stacked)
Perk 3: One-Punch Blast is discarded when R3-KT dies in the field.
Perk 3: One-Punch Blast Deals 50% damage to Masters
Remove the 4+ Mana bonus on basic attack
Attack Cooldown 1 > 0.75
We wanted to make his perk 3 more impactful without it becoming a cheesy gimmick. This rework removes his ability to spam shadow dance and doesn't give him the option to spam perk 3, while it hopefully makes the whole master more dynamic and makes perk 3 feel like a relevant aspect of the play experience.
Shield-captain Avea
Rework: Whenever Avea shields another Minion, gain Legion (1)
Shield of Light CD 12 > 10
Health 450 > 500
The quest mechanic was always problematic. This is an attempt at finding a new identity for her.
NERFS
Highland Huntress
Attack Cooldown 1.2 > 1.5
Damage 40 > 45
Morellia
Perk 1 - Skeletons - count 4 > 3
Perk 2 - Skeletons - count 8 > 6
Rapid Response Reserves
Plasma Marines summoned 6 > 5
RRR has a very high play rate but is really not that impressive when looking at its win rate. This might seem like an underwhelming nerf, but it’s hitting what is arguably the strongest play in its cycle.
Rimargaal's Breath
Damage 180 > 150
This is a direct revert of a buff it got a few patches ago. Essentially an admission that that buff was not warranted.
Settsu
Increased summoning sickness
Volco
Perk 1 CD 15 > 17
FIXES
Fixed multiple Future cards sharing the same cycle.
Fixed Skeleton Horde missing preview
Fixed Dragon Ball incorrectly doing full damage to masters.
Fixed Outlander Piloted costing 1 tech.
Fixed Sapphire Pebble being able to jump into the middle gap.
Fixed Grasping Thorns summoning skeletons for the wrong team.