Monday, May 13, 2019

Bones & Bravery Fanart Contest!

Minion Masters!

It's time for another Fanart Contest in the run-up to the exciting launch of Minion Masters! With a grand prize of 5,000 Rubies, we're hoping to see more of the great community inspiration we saw in our last contests. This time, the special rule is that entries should be based on the Bones & Bravery Battle Pass, or perhaps what you think that Something Special is... Here's what you need to do to enter:

  1. Make what you think is the best Bones & Bravery fanart ever created.
  2. Entries must be related to Bones & Bravery or your interpretation of "Something Special", as noted on the website.
  3. Head on over to our Official Discord at and post your entry in the #fanart-contest-2 channel.
  4. Once the Contest ends on the 31st of May, a winner will be chosen by us to receive in-game codes worth 5,000 Rubies, and two runner-up prizes of 1,000 Rubies!

Please note that all entries need to be original artworks! You can use any medium you like - Sketches, digital, 3D, but they need to be your own work to be eligible for the contest.

The contest runs from the 13th of May to the 31st of May, 0900 UTC. Good luck, Masters!

Cheers from BetaDwarf!

Friday, May 10, 2019

Minion Masters Friday - Spiritual Flight

Minion Masters!

The countdown to release ticks to 14 days, and there's still so much more v1.0 content to reveal, as well as the start of our Xbox One Open Beta. We'll also be doing another run of a certain community contest from earlier this year - Stay tuned for more information on that. Let's not waste any more time and get into those juicy details:

Spirit Rework

Coming in v1.0 will be a rework to the Spirit mechanic. We decided to rework Spirits as we aimed to create an environment that normalized the effectiveness of the buff, and to make it fit into more traditional buff rules, with an increased investment if you wanted to get the maximum value possible from the mechanic.

Here's what will be changed with the update:
  • Spirit now gives 200 Health
  • Spirit can no longer apply more than once to the same Minion
  • Spirit grants Spectral Essence once the buffed unit dies
Additionally, the card Spirit Vessel will be reworked to fit the new mechanic:
  • Mana 3 > 2
  • Health 250 > 50
  • Damage 40 > 35
  • Attack Speed 1.1 > 2.0
These stats match the new Skeleton base unit found in Skeleton Horde and Nyrvir's Breath, and hopefully provides a nice, easy way to quickly develop a Spirit buff for your other units on the field. No other cards with the Spirit mechanic will be receiving any changes with this rework. Let us know what you think regarding these changes, and how do you think you can best use Spirits in v1.0?

Final Beta for Xbox Insiders

The Minion Masters Xbox One Final Beta stage starts today! Previously the number of users that could access the beta was limited, and progress was reset. But now the game will be available for everyone on Xbox One with no more account resets, and cross-play compatibility with Steam and Discord users. If you're playing on Xbox, make sure to look out for our Official Club that will be posting all the upcoming content and announcements you need, as well as soon providing a hub to connect with other Xbox players. Welcome to Minion Masters!

Dwarf Stream Incoming!

Next Friday will mark our last Early Access Developer Stream before our full release. Join That Sprite as we walk through everything that v1.0 has to offer, as well as some announcements for some exciting community events in the run up to our Launch! You can find it on our Twitch Account, next Friday the 17th, at 1900 CEST! Make sure you're there!

Cheers from BetaDwarf!

Friday, May 3, 2019

Minion Masters Friday - v1.0 is coming!

Minion Masters!

It's been a busy few weeks here at the office, but release is finally in sight, and there's a lot to discuss regarding it, whether you're playing on Steam, Discord or Xbox!

Version 1.0

With the release of Minion Masters also denotes a new versioning scheme for the game as we leave Early Access, with future patches following the schema of 1.0.X. This Update will include the launch of Bones & Bravery, our seventh Battle Pass, as well as a number of Balance adjustments and the full release of the game on Xbox One. The release of Minion Masters is currently scheduled to be the 24th of May and will include the Founder's Gift gift of a Legendary Card and 5 Power Tokens for everyone that purchased Minion Masters before we went Free to Play.

The Early Access period of Minion Masters has been a fun and exciting period in BetaDwarf's history, and we're glad we were able to share this experience with all of you since the game's inception. Thanks to everyone for your continued support!

Balance Changes

As mentioned before, coming in v1.0 are some much requested Balance Changes that we've been working on behind the scenes. Here are some of the Balance Changes you can expect to see coming in Version 1.0:

  • Dragon Ball
    • Mana Cost increased from 5 to 6
    • The Card Mana Cost to activate Dragon Ball's effect has changed from being 6 to 6+
  • Developer Comments:
  • Dragon Ball has been a particularly efficient card ever since its inception, finding a home in aggressive decks of all shapes and sizes. We've tried to keep it at 5 Mana so that it met two particular goals; that it didn't feel too bad to play unactivated, and to be a viable activator for Shars'Rakk Twins. However, the value provided from the Dragon Whelp ultimately proved to be too much regardless of what mana cost the Activator was at, merely shifting around what kind of deck could make the most of the card. As such we're opting to push it to the 6 Mana mark, but in exchange make it slightly easier to activate in a deckbuilding sense by expanding the range of options you have to combo it with.
  • Shieldguard of Light
    • Mana Cost increased from 6 to 7
    • Damage increased from 60 to 70 (It already has 70 damage due to a bug, but was intended to be 60)
  • Developer Comments:
  • Shieldguard has been a powerhouse card for a while, and how best to change him was a frequent topic of discussion internally after our previous smaller adjustment didn't have an effect on his prominence. Suggestions included lowering his health or cutting his damage and focusing on his charge, and while we did consider and work with these changes at first, we iterated into focusing on the "One Man Army" identity of the card. We wanted him to be powerful, and thus we are instead opting to put him at a higher mana cost without particularly reducing his effectiveness on the battlefield.
  • AIM Bot
    • Now also gains Shield when Summoned
  • Developer Comments:
  • AIM Bot's original intention was to trade off the increased Mana Cost by making it a safer supportive card through the use of Marksmanship, but the increase in range simply was never useful enough to justify paying the premium for it over Drone Walker. We'd like to reinforce the "safe" aspect of the card by making it much more durable against removal through the addition of a Shield, while not removing its weakness against cards that can close the distance quickly such as a Prowler or Incubus.
  • Rampage
    • Mana Cost decreased from 3 to 2
    • Area of Effect reduced by 2
  • Developer Comments
  • Rampage is a card that has been in a weak spot ever since the Rage nerf removed its volatile nature. Increasing the usability of the card as such should make it an easier inclusion in the types of decks that would effectively make use of the Damage increase while hopefully not being as explosive to play against as the status effect was in its prime.
  • Caeleth Dawnhammer
    • Mana Cost decreased from 9 to 8
  • Developer Comments
  • This change to Caeleth is fairly straightforward - He was too difficult to make use of at 9 mana, with his Divine Shield effect, while strong, not being enough of a justification to include in most decks. Hopefully this change will give him the boost he needs to be useful for play.
  • Demon Warrior
    • Attack Speed increased from 2.5 to 2.2
  • Developer Comments
  • One noted weakness of Demon Warrior was when she had to face off against multiple units. Even as a win condition, she would suffer against even the smallest groups of swarm due to her slow Attack Speed - So we're giving that aspect of her a significant boost, but not to the extent that it removes her primary weakness. This change should make her more of an immediate threat that you have to answer.
One particular set of cards that we have received many requests for balance adjustments to is the Stormy/Priestess/Guardian decks that have been prominent since the release of Stormy. Guardian in particular is a card that has been in our sights as problematic for a long time, particularly as an enable of "cheese" decks. However, we want to make sure that when we make a significant change to the card that it's the right one that allows Guardian to retain its status as a tanky protector, but much less combo reliant in order to be viable. Hopefully we'll have more news we can share in the future as we investigate solutions to the card.

But in terms of balance changes, that's not all you can expect out of our big release update. Next week we'll be discussing a rework to a certain Buff mechanic, so stay tuned to hear more about that!

Cheers from BetaDwarf!

Friday, April 12, 2019

Minion Masters Friday

Minion Masters!

It's just a few days left until the release of our new Mini-Pass, Zen-Chi Zap, and we've been working hard on both it, our next Battle Pass, and the Xbox version of Minion Masters to ensure the next few months will be the best Minion Masters experience yet. There's tons of exciting news just around the corner for everyone, and the time that we finally get to reveal all of it is steadily approaching.

A slightly longer fuse

Coming in Update 92 will be a balance adjustment to the recently reworked Combustion. We've received a lot of excellent feedback regarding the card since we reduced both its damage to the Master tower and its explosion delay, and we're in agreement that the card is currently too difficult to react against in its current state. As such, the time it takes for the explosion to occur will be increased from 1 to 2 seconds, giving the spell itself (including cast time) a total delay of 3 seconds.

The Inside look at Xbox

Minion Masters for Xbox Live has been progressing at a great pace behind the scenes, and we're almost ready for it to be available for early testing via the Xbox Insiders program. We're excited to get feedback on this version of the game, as it's been a long journey adapting the game for our multi-platform release. At some point in the future the servers between PC and Xbox for Minion Masters will unify and we'll be able to support complete cross-play between the platforms - More on that at a later date.

Dwarf Stream Incoming!

On Monday, the 15th of April, join Community Manager That Sprite as we walk through everything that U92 has to offer, including the reveal of the final card from Zen-Chi Zap. We're revealing the season legendary Shen Stormstrike later today on our update website, so make sure to stick around for that as well as a sneak peek at the elusive Supreme card ahead of time. Make sure to stop by the official BetaDwarf Twitch Stream for your dosage update news, relaxing music, and Q&A!

Cheers from BetaDwarf!

Friday, April 5, 2019

Minion Masters Friday - Fire it up!

Minion Masters!

Now that the move has settled down, we're well on track towards Update 92 which will introduce the Zen-Chi Zap Mini-Pass to the game! There's still lots to be revealed ahead of that, though, and we have a special preview of a well-deserved visual overhaul for one of our oldest Masters.

Additionally, we're running a small for-fun poll: What's your favourite Minion Masters faction? This poll does not have any particular bearing on future content, but we'd like to hear your voices nonetheless. Cast your vote here!

Burning with Anger

Coming in Update 92 is Volco's visual update! First featured in our First on Discord trailer, we've been waiting to give everyone's favourite hot headed master the new look he needs. He's clearly been putting in the hours behind the scenes, too, looking much bulkier and with some intimidating armour to match. 

The Volco visual update comes with a completely new animation set, including a Win animation much like what Stormbringer has. Let's check those out with some handy GIFs:

As well as this, all of Volco's current skins will be getting an update to match his new base model, too. Here are his current three skins as they will appear in Update 92:

World Cleaver Volco

Demolisher Volco

Blaze Volco

Look forward to the new Volco models in Update 92, alongside Zen-Chi Zap!

The 4th King Puff Invitational is coming!

It's been a wild ride of a season for the King Puff Cup, but in just a few weeks we'll be reaching the climactic finale of the circuit. As previous tournaments have shown, it's anyone's game to get that first place prize along with its prestige in the King Puff Invitational, and we can expect the best of the best to be there! Warm yourself up with some fierce qualifiers on April 20th, and enjoy the main event casted by your favourite community members on April 27th! We're certain it's going to be an amazing night.

Cheers from BetaDwarf!