Wednesday, March 6, 2024

Minion Masters - Patch 2.2

 Commander's Blade


Patch 2.2 is here! We're adding several Quality of Life features and improvements (you will now be able to change your username) as well as our usual balance pass and new content.
Speaking of new content...


Please salute the High Marshal Rystar, the new powerful Empyrean unit. Get ready to overthrow your opponent with a legion of mighty Centurions!

This new Season Pass includes:
  • Two new cards: High Marshal Rystar (Legendary), Crossbow Club House (Supreme) and their Avatar icons
  • High Marshal Rystar Emote
  • The Legendary skin: “Volco The Purifying Flame”
  • 35 power tokens
  • 275 shards
  • 7000 golds
  • 3 Legendary cards
  • 4 Supreme cards
  • 5 rare cards
  • And much more..!




Balance Changes

Buffs

  • Arcane Barrage

    • Damage: 50 > 55

  • Armored Escort

    • Mana Freeze: 4 > 3

  • Blast Crystal

    • Damage: 100 > 120

  • Resonating Blast Crystal

    • Damage: 100 > 120

  • Frostberry Bearer

    • Affects Minions that are already below 50%

  • Ghost

    • Gives possessed target Spirit

  • Net Blaster

    • Attack Speed: 4.5 > 4

  • Nyrvir

    • Slumber damage: 100 > 120

  • Slithering Summons

    • Sacrifice: 2 > 3

    • Also grants Rage

  • Snap Freeze

    • Damage: 25 > 35

  • Spirit (Buff)

    • Minimum HP: 75 > 100

  • Stormtamer

    • Cyclone deals same damage as attack on impact



Nerfs

  • Bounceberry Flingers

    • Attack Speed: 1.9 > 2.3

  • Caber Tosser

    • Attack Speed: 2 > 2.1

    • Caber doesn't benefit from Rage buff

  • Fergus Flagon Fighter

    • Damage: 50 > 40

  • Lost Legionnaires

    • Now summons 1 Legionnaire with Shield

    • Gains Legion (1)

  • Morgrul's Mark

    • Spawn interval: 600 > 800

    • Duration: 3 > 4

  • Rabid Prowler

    • Berserker's Rage > Rage

    • Sacrifice: 2 > 1

  • Sapphire Pebble

    • Damage: 100 > 90

  • Shieldguard of Light

    • Attack Speed: 2 > 2.2

  • Snake Druid

    • Speed: 4 > 5

  • Woodsman

    • Attack Speed: 2 > 2.1


New

  • Allow players to change their username!
  • Added Deck Search!
  • Added “Everything” view to deckbuilding menu that allows you to see all cards.


Gameplay

  • Spirit Infusion no longer highlights buildings and masters.
  • Removed/adjusted bad bot decks.
  • Fixed Caber Tosser description.
  • Fixed Armored Escort not highlighting appropriate target cards.
  • Fixed Tranquil Shi-Hou’s attack animation desyncing.
  • Fixed Ratbo’s Dakka indicator being barely visible.
  • Fixed Gambler’s Ball not highlighting when sacrifice available.
  • Seal of Korrrgoth tooltip added.
  • Tronveir’s Runestones are now Master Buildings.
  • Master damage shown on cards with reduced master damage.
  • Fixed Tantrum Throwers and Slitherbound spawn indicator visuals being offset.
  • Fixed restart button in replays not actually restarting the replay.



Audio and Visual

  • Made UI element animations play faster, hopefully making navigating the menus feel more snappy.
  • Fixed missing audio for Veilstalker.
  • Fixed broken avatars on leaderboard.
  • Fixed broken guild banners on leaderboard.
  • Fixed various skin issues.
  • Fixed Streamer arena Puffs emoting.
  • Added feedback when signing up to the newsletter.
  • Fixed some missing materials in certain arenas.
  • Arenas adjusted to be closer to 1.0. Colours and Lighting.
  • Fixed mana bar visuals showing double mana consumption for card plays.
  • Offer type shows in shop and season pass, i.e. card, emote, avatar etc.
  • Added queue time to lobby screen.
  • Cards in hand are replaced faster when played.
  • Fixed cards becoming invisible if played while the match UI is disabled(while in the settings menu).



Performance/Optimization

  • Leaderboards load faster.
  • Fixed lag on Master perks.
  • Fixed Chain Lightning lag spike.
  • Fixed Coax hypnotising Stormy breaking the game.
  • Guild members now displayed properly.
  • Fixed Main Scene and Ladder menu showing different rank progress.


Known issues

  • We're aware of an issue where the mana bar is reset to 0 at every increment. This is caused by spamming a card

    Thursday, February 8, 2024

    Minion Masters - Patch 2.1

     Prologue Update

    Our efforts are going 100% towards improving the experience on PC and Xbox. With 2.1 we have fixed 100+ bugs/other improvements based on your feedback (See patch notes). Our focus in the near future (after the 2.1 patch) is towards the following:

    • Crashes and disconnects: We are still getting reports on crashes and disconnects. If you are experiencing these issues, please grab a member of the Minion Masters team and help us locate the issue. It would be a huge help to us!
    • Issues with DLCs and purchases.
    • Re-enabling Chat.
    • Gameplay logic, VFX, and SFX issues.
    • Improvement to friends list and lobby systems.
    • Improvements to bots in terms of difficulty and frequency. We aim to make them more fun to play against but also reduce the frequency at which players face bots.
    • Adding more UX and Quality of Life improvements. We added a lot of that in 2.1, and more is coming in 2.2. Keep tuning in to the patch notes for more information.

    These are some of the most asked questions we’ve seen on Discord.We ='ll address them here:

    • Why isn’t there a Roadmap?
      • We want to remain agile in the way we approach stabilizing the PC and Xbox experience. As most of our efforts are going towards improving the quality of the core experience, UI etc. we are focusing less on adding new features to the game until the core of the experience is great. If we make a roadmap of features to come, we could risk disappointing a lot of players if we fail to live up to our promises.
    • How can we trust that Xbox will not be going down again?
      • We had to take Xbox down for an extended time because we failed to live up to some Xbox requirements. We are now fully compliant with all requirements, and we have no reason to believe that something like this will ever happen again.
    • Where’s the mobile version?
      • Our focus is primarily on optimizing the Xbox and PC experience. Mobile is still very much in the pipeline, though. We can give an update soon, but not quite yet!
    • Draft Faction Rules, are we keeping them?
      • With 2.0 we introduced new drafting rules, where each Master has access to different factions. We have heard your feedback on this new rule and decided to revert it for patch 2.2. We think the concept of draft restrictions has merit though, so we might experiment more with this in the future.

    <3 From Yesterfox and the rest of the Minion Masters team


    Patch 2.1: Crystal Wilds

    This Season's Pass includes:

    • Two new cards: Resonating Construct and Spire Stag and their Avatar icons
    • The new Spire Stag Emote
    • The Mordar: Mancer of the Dead NEW legendary skin
    • The Legendary skin: “Rave Party Girl Milloween”
    • 35 power tokens
    • 325 shards
    • 7000 golds
    • 3 Legendary cards
    • 4 Supreme cards
    • 5 rare cards
    • And much more..!
    Season Pass content: Crystal Wild


    Patch notes

    NEW CARDS

    Spire Stag



    Resonant Construct



    BUFFS

    Flightless Dragon Whelp
    Attack Cooldown: 1 > 0.9
    Dragon whelps could actually use a buff across the board.

    Dragon Whelp
    Attack Cooldown: 1 > 0.9

    Frozen (Buff)
    Duration: 3 > 4

    Ghast
    Skeleton summoning Range: 6 > 12

    Milloween
    Also gains an Arcane Spark when a teammate casts a spell
    Trying to address a massive discrepancy between Milloween’s win rate in 1v1 and 2v2.

    Mountainshaper
    Damage: 75 > 80

    Netherstep
    Swarmers gain Rush

    Spelldancer
    Arcane Sparks: 4 > 5

    Wolf Among Sheep
    Werewolf gains Rage

    REWORKS

    Resonating Blast Crystal
    • Mana cost: 4 > 3
    • Gain Mana freeze (2)
    • Remove mana freeze on trigger
    • Always drops a crystal
    Streamlining the functionality with the new Resonating Construct, and simplifying the design overall.

    NERFS

    Fergus Flagon Fighter
    No longer has Revelry

    Growthburst Shroom
    Damage buff: 25 > 20%
    Health buff: 25 > 20%
    Now that it’s more easily accessible, it’s become obvious that the double whammy buff is just too strong.

    Lost Legionnaires
    Copies: 3 > 2

    Scrat Pack
    Count: 5 > 4

    Spear Throwers
    Attack cooldown: 1.5 > 1.7
    Also affects them when they have Tantrums.

    Impetus Blast
    Damage: 25 > 15

    Zeppelin Bomber
    Damage: 70 > 60

    GAMEPLAY FIXES

    • Fixed Grasping Thorns needing to get the killing blow in order to summon skeletons.
    • Fixed Frost Bearer’s Frozen Aura disappearing shortly after being played.
    • Fixed Chisma Boomstick failing to properly fear himself.
    • Fixed card buff icons properly having an outline.
    • Fixed pings being mirrored when used by players in the second team.
    • Fixed various issues with Mordar’s Tombstone.

    STABILITY

    • Fixed a crash that could occur when leaving the replay menu.
    • Fixed at least some cases of players seeing a mayhem related “AlreadyClaimed” when loading into the main menu.
    • Fixed a crash that could occur when changing language to Simplified Chinese.
    • Fixed middle mouse button being bound as multiple different buttons in some views, causing unrecoverable states where the game was trying to react to multiple different and conflicting mouse inputs simultaneously.
    • Implemented a safety that hopefully prevents the arena from being flooded with corpses of dead units that never disappear. We were unable to definitively prove what the issue was/is, but with any luck this safety catches the problem before it happens. We would love to hear from someone who was experiencing the issue frequently if this has actually solved the problem.
    • Fixed several issues where claiming rewards would return “Reward Already Claimed”

    USABILITY

    • Made selecting cards to be played in matches more tolerant of mouse movement, thereby vastly improving the usability for players using the mouse to play cards.
    • Disconnected from the server screen will now offer both Quit and Reconnect buttons as options on PC.
    • Adjusted the playfield area indicator(blue area outline) to more accurately display the possible play area.
    • Made several improvements to the rewards claim system.
    • Added “Claim All” functionality to several additional reward claim flows.
    • “Claim All” functionality will now show which excess cards were converted to shards during the claim process.
    • Refunds will now give better information about what was refunded.
    • Fixed Leaderboards and player info screens not showing wildcards.
    • Fixed the size of the player widget hitbox on Leaderboards to not overlap cards.
    • Improved how loading of player info is handled when opening Leaderboards and Guild member lists.
    • Fixed multiple instances of bad feedback when requesting to join guilds.
    • Changed how you access the emote wheel in matches. Now holding “Y” will bring it up and releasing “Y” while hovering an emote will send it. Previously you had to hold “Y” then click the mouse button to bring it up and send.
    • Made several improvements to the post match player overview screen.
    • Fixed several instances of Contender and Grandmaster ranks being displayed incorrectly in the UI.
    • Fixed no sound being played to indicate a found match.
    • Made several changes to the tutorial and meta tutorial to hopefully make the new player experience better.
    • Rearranged when features unlock to stagger the menu features better and be less overwhelming
    • Changed the decks played by the tutorial masters to be more interesting.
    • Removed several steps from the on-rails meta tutorial.
    • Fixed a couple of mistakes or ambiguities in the instructions.
    • Fixed several ways the flow could break causing the client to enter an unrecoverable state.
    • Made several improvements to the replays menu.
    • Added clear Win/Loss label.
    • Added game mode label.
    • Bots no longer show up as invalid
    • More clearly differentiated match time and match duration indicators.
    • Fixed Xbox having multiple cursors when both a mouse and a controller were plugged in.
    • Fixed the bug reporting interface not showing categories in the dropdown during matches. This should make it so that you can now report issues during matches again.
    • Fixed deckbuilding filter system defaulting the glory slider to 1-2 after a scene load.
    • Fixed deckbuilding menu crafting shortcut hotkey.
    • Added player rank indicators to the pre-match versus screen.
    • Cleaned up the debug info string in the bottom right corner of the screen.
    • Adjusted the size of the spectating buttons to be more appropriately scaled for PC.
    • Disabled dragging cards in adventure UI.
    • Made premade matchmaking correctly stop when the premade lobby is closed.
    • Added a “Delete Account” button to the settings menu. Don’t try to use this new feature unless you are serious about getting your account removed. We will not be able to recover it for you.

    VISUALS

    • Made several tweaks to the in-match UI to improve UX and polish.
    • Straightened the end of health bars to avoid visible tearing on the slanted line of a full health bar.
    • Added more visual distinct background to health bars to make it more clear how much relative health has been lost.
    • Moved XP indicator to the other side of the perks and scaled it up to make it more visible.
    • Made tweaks to the mana bar to make it more immediately readable.
    • Scaled up multiple UI elements slightly in Solo mode.
    • Re-adjusted the size of text in mouseover tooltips to not have as noticeable a difference between description and stats text sizes.
    • Adjusted the match result screen to be less awkwardly spaced in modes where ladder changes information isn’t relevant.
    • Fixed camera angles in the player overview section of the match result screen.
    • Turned gore back up.
    • Fixed guild banners occasionally showing up as white squares
    • Made several tweaks to the audio settings to get them closer to the level of punchyness we had in MM1.
    • Made several adjustments to camera angles in menus to make camera movement during frequent switching between views less jarring.
    • Fixed several instances of longer strings overlapping each other in localised languages.
    • Fixed visual queue for not enough mana on cards where the progressive greyscale was inverted.
    • Fixed various issues with idle animations on multiple masters.
    • Fixed Volco’s attack animation overshooting his target.
    • Fixed various issues with items not showing up correctly in the shop.
    • Fixed a missing frame in the season reset view.
    • Made adjustments to several arenas’ visuals.
    • Tweaked the bridge visuals in the Snow Wall arena to make them stand out more.
    • Fixed some missing visual effects in the Showdown arena.
    • Fixed some missing elements in the Altar of the Almighty Apep arena.
    • Changed the colour of the fog effect in the Winter Holiday arena to not have trees in the background become a vivid pink.
    • Fixed the vfx on Blood Imps to more properly represent their ability.

    OTHER

    Removed support for several languages.
    • Japanese
    • Korean
    • Spanish(Latin America)
    • Polish
    • Turkish

    Wednesday, January 24, 2024

    2.0 Prologue - Hotfix #3

     Masters! 

     Hotfix #3 is finally here, thank you for your patience. The patch will be first deployed on Steam, and later on Xbox (once Microsoft approves it). 

    <3 from the Minion Masters team


    Gameplay

    • Cast time delay has been reduced (code has been optimized to shave off a small delay when casting card that would cause card plays to be slightly delayed by a few frames compared to 1.0).
    • Feedback: Mana is now removed upon playing cards, (and not when they are summoned/cast), and visual feedback is snappier, which makes playing cards feel more responsive.
    • Tronveir bug fixes and balance changes
      • Fixed a bug where player was not always allowed to play Runestones in opponent’s area.
      • Balance Changes:
        • Ancestor (summoned by Rune of Ancestry):
          • Health 150 > 100
          • Damage 50 > 45
          • NOTE: the description on Runeshaper has not changed, meaning wrong information will displayed here until patch 2.1
        • Runic Empowerment (perk 2)
          • Frost Shield max health 300 > 200
          • Wind Rune damage 100 > 50
        • Wyrd Stone now correctly has Taunt.
        • Wyrd Stone now correctly deals damage (Same as Wind Rune)
    • It should no longer be possible to queue up for Premade with 2 identical Masters.
    • Bearvalanche now correctly slows enemies.
    • Fixed an issue with Slow buff where minions would become a little too slow.
    • Fixed an issue where Wreckinator would stop moving after using its “Slam ‘n Bam” attack.
    • Siege Imperator Ruby can once again hit enemy master towers, and she should no longer ignore certain units.
    • Fixed several cases where Abilities would be become unusable if owner was raised by Mordar’s Tombstone.
    • Fixed an issue that would calculate Shroomama Shumi’s health wrong after she splits.

    Visuals

    • S1ege Br3aker MKII had its VFX restored
    • S1ege Br3aker’s Piloted ability no longer creates a pod that remains indefinitely on the playfield.
    • Spirit Mancer’s VFX is back.
    • Fixed H3LLFIRE’s VFX.
    • Frostbearer’s Frozen Aura is back. Brrrrrr…
    • Fixed several skins that would glitch under certain conditions.
    • Fixed an issue where LOD (level of detail) would not update when changing graphics quality

    Achievements

    • All Achievements should now be completable.
    • Fixed a crash issue when claiming some achievements.

    Quality of Life

    • Players Emote Starting set is now occupied by the basic set of emotes as intended instead of being empty.

    General Bugs

    • Fixed a bug that would cause a “something went wrong” prompt when matchmaking against a muted player.
    • Fixed several issues when playing premade that would cause it to end unexpectedly.
    • Fixed an issue where opening rewards from Battle Passes would fail. (no rewards have been lost, but players have failed to claim them).

    Audio

    • Reduced sound clipping overall in the game (meaning one sound playing over another).
    • Cleaned up some of C-Sar’s announcements, as he would sometimes say things out of context.
    • Changed the sound that plays when entering battle menu (as it was the same as “match found” sound).
    • Fixed an issue where audio would play when quitting game even though it had been disabled.
    • Troubadour is now once again playing his bagpipe beautifully.

    Xbox

    • Fixed a bunch of issues regarding communication with other players.
    • Fixed an issue that would cause unresponsiveness in guild search.
    • Updated low-resolution textures to look prettier.

    Deck Collection

    • Fixed an issue where deck name would be called “Null”
    • Decks in Collection menu is paginated instead of being a scroll list, to make it easier to keep track of decks.

    Menus

    • Fixed an issue where avatars were not rendered correctly when selected (showing as a white circle)
    • Fixed several areas where text was misaligned or misplaced
    • Fixed various layouting issues across several menus.
    • Fixed an issue where player widget can be opened while already opened, having it move around the screen
    • Fixed an issue where a locked arena would still be selectable, but not appear in-game.
    • Fixed how several text labels are shown in the UI
    • Chinese localization: fixed several characters where they would display as an error glyph.
    • Loading guilds list still takes a while, but a loading spinner was added.
    • Fixed an issue that would cause several menu items to flicker when interacting with them.
    • Fixed an issue that miscalculated glory on the leaderboards.
    • Made version number information at the bottom of menu shorter.
    • Unlock conditions of Avatars are made more clear.
    • Emote wheel resized to be more appropriate for PC.
    • Picking a locked arena and switching back would sometimes not select the right arena.
    • Fixed a few cases where the Back Button would not work.
    • Fixed issues of several cards where keyword explanation would fail to work.
    • Fixed an issue where the EULA would pop up each time a player logs in.

    Adventure

    • Fixed several string issues.
    • Moved the disclaimer that a player can only claim rewards from the adventure to earlier in the flow so all players have a chance to see it.
    • Adventure progress is now only reset when losing or retiring from Adventure.

    Tutorial

    • fixed issues where players could get stuck in the tutorial flow

    Known Issues

    • A small stutter can be felt when summoning cards through another card (such as Future/Past Present, Apep perks etc.). This is slated for February patch (2.1).
    • Chat is still broken for a lot of players. This is planned to be fixed for February patch (2.1).
    • There are still players waiting for cards to be reimbursed. this is planned for February patch (2.1).

    Thursday, December 21, 2023

    2.0 Prologue - Hoxfix #2

     2.0 Prologue - Hotfix #2

    Masters!

    We want to start by saying that we really appreciate all your feedback, patience, and support since the release of Minion Masters 2.0 Prologue. Your feedback has been a huge help in guiding us these past 10 days.

    We agree that it has been a rocky launch, but know that the development team has been working hard on these hotfixes and is dedicated to improving the game and making it better than ever! Also, know that improving the game for PC and Xbox users is our primary focus (and not mobile).

    <3 from the Minion Masters team

    Errors/Crashes

    • Fixed an error that would appear when claiming certain DLCs.
    • Fixed a crash that would be caused by claiming a Season Pass reward.
    • Fixed an issue where players could get stuck in the tutorial during the crafting step if they had already upgraded the card in question.
    • Fixed a crash that would happen when claiming some achievements.

    Xbox

    • Visual changes that were recently made on PC, which desaturated arenas and reduced bloom effects, are being added to Xbox.
    • Fixed a bug that would cause crashes in a match.

    Menu

    • UI has been changed so that Master health and perks are now at the bottom of the screen.
      • Design notes: We wanted to get this in early as we got a lot of feedback from players who missed the original style. We don’t expect this to be perfect and we are still adding polish to this menu, and we are planning on adding a toggle to let you chose between the different styles in a future update.
    • Visuals on master health bars have been improved. The color difference between health and recently-lost health is bigger and the timer on recently-lost health is lower.
    • Chinese, Japanese, and Korean symbols are made less thick and should be more legible.
    • Cards in Leaderboards are now ordered by the lowest-to-highest mana cost.
    • Adjusted the emote HUD on PC to be smaller.
    • Removed the premade name in the selection screen to prevent players from selecting the wrong name. (note: for players who have already done this, we are looking into a way to change player name in the future).

    Mayhem

    • Has been reactivated!

    Visuals

    • Boomer, Reboomer, and Gax models have been made more distinct
    • Fire Imp has gotten his new card art back.

    Chat

    • Public chat is working but has been reduced to small channels of 4,000 people. This is a temporary measure until we can properly fix it.

    Gameplay

    • Settsu: Fixed a bug that would cause Blast Entry to not deal damage to Minions.
    • Rimargaal’s Breath: Fixed a bug where it stopped dealing damage after a Minion had been killed by it.
    • Fixed a crash issue caused by Zipp’s Zappinator.

    Audio

    • SFX in the Magma Court arena has been lowered.

    Known Issues

    • We are aware of a lot of UI issues, namely in guilds, post-match, and replay menus. We are working on all of these. Expect them to be addressed early in the new year.
    • Issues with claiming DLC on Xbox should all have been addressed, but please reach out to us if it still occurs!
    • We are aware of issues when playing using a VPN, we are investigating.
    • We are aware of a stutter that occurs when playing a card that summons another minion. Unfortunately we didn’t have time to fix that for this hotfix, but we are prioritizing this for next update.
    • Players are reporting missing profile-level rewards in the transition from 1.0 to 2.0. It was not our intention to reimburse all card rewards in the profile level rewards, but only masters, skins, and arenas. However, this is a communication failure on our part, so we will reimburse those in the next patch.

    Thursday, December 14, 2023

    2.0 Prologue - Hotfix #1

    Masters,

    Thank you for participating in our 2.0 Prologue. We’re paying close attention to your feedback. We published an official statement following the release of Minion Masters 2.0 Prologue. You can find it here. It also mentions that we would like to give every player who logged in (or tried to log in) between Dec 11th and Dec 14th 500 rubies in-game as compensation for the rocky start of our prologue.

    We'll take down servers tomorrow (Dec 15th, 2023) at 9 am CET and get them back online 1 hour later. 

    Server:

    • Fixed the issue of “Claim All” function giving several versions of the same token.
    • Mayhem mode is currently unstable. We are disabling it for the time being. It will come back as soon as possible. 

    Card Fixes:

    • Runeshaper Master: Fixed an issue where he could give a huge amount of health with his heal ability while having Runeshaper’s Frost Shield.
    • Many spells didn’t deal Master damage, this should be fixed.
    • Mordar: Fixed an issue where Mordar’s Tombstone would raise Minions with full health.
    • Daggerfall and Poison Strike should now again be able to deal damage to Minions.
    • Korrrgoth, Tyrant of Gor’Rakk: Now requires two Seal of Korrrgoth to be cast, as intended.
    • R3-KT: Removed attack speed bonus gained from having 4+ mana cost cards in deck.
    • Tantrum Throwers: Should once again spawn in the correct formation. ****
    • Future Present/Future Past: Fixed an issue that would cause them to only work for 1 card.
    • Fixed issues where a unit would stop moving unexpectedly.
    • Fire Imp: Should once again deal damage after death.

    Gameplay:

    • Added a setting that disables double-clicking of “QWER” to play a card.
    • VFX on summoning Minions improved to be snappier.
    • Cards are replaced in your hand faster.
      • Dev Notes: These have been improved to make it snappier to play minions. We have gotten reports that playing minions feels slower than in 1.0, which should absolutely not be the case. Please let us know if this does it.

    Menus:

    • Fixed a noticeable lag when leaving the Deck Collection menu.
    • Issue where after opening a power token, navigation bar doesn’t register the first click is fixed.
    • Improved Chinese and Japanese font.

    Visuals:

    • VFX on Tronveir’s Ancestors, Frost and Wyrd Runestones toned down.
    • Light contrast improved in darker arenas.
    • Made health bars bigger on high-resolution monitors.
    • Desaturated the blue fog in the starting arena.

    Audio:

    • Removed an old audio file that used unfortunate language.

    Xbox:

    • Set default visual settings to be higher.
    • Fixed a whole bunch of crash issues

    Other:

    • Max amount of resources a player can own has been increased.
    • Fix an issue where turning off Screenshake is not respected.

    Tuesday, December 12, 2023

    2.0 Prologue: Mountain Song

     Mountain Song

    Today marks a momentous occasion as we unveil Minion Masters 2.0 Prologue! 🎉 We are immensely grateful for your unwavering support, passion, and valuable feedback that have fueled this incredible journey. 

    The Prologue should last a few months. We will do fixes, improvements, and experiments all the way through this period. You should expect the game to improve, with additional PC UI and QoL changes coming as well. We already have several things on our to-do list, you can check them out here (link).

    We managed to squeeze in most of the things flagged in this latest announcement. A few items missed the mark but will be added to the hotfix in the upcoming days.

    Here is the very first patch of Minion Masters 2.0 Prologue.


    Meet Tronveir, the Runeshaper


    Tronveir is dedicated to the expert Masters among you. His gameplay is one of our most complex designs so far! Here are his abilities 


    • Stone Smash: Tronveir hurls a stone that knocks enemies back 
    • Rune Carving: Add a one-use Runestone card to the top of your deck every 30 seconds. It gets a new Runic Carving each time it's played. 
      • Rune of Wind: +6 Range and deals 200 damage
      • Rune of Frost: Gets Taunt and a 300 Health shield that inflicts Frozen on nearby enemies when depleted 
      • Rune of Ancestry: Summons 2 Ancestor Minions
    • Runic Empowerment: When you play Runestone, the next Ground Minion card you play gets a Runic Power of the same type 
      • Rune of Wind: The next attack deals +100 damages in an area 
      • Rune of Frost: Gets Taunt and a shield equal to its health. Maxx 300. It inflicts Frozen on nearby Minions when depleted.
      • Rune of Ancestry: Summon 2 ancestor Minions
    • Runic Mastery: Reduce Rune Carving Cooldown by 5 seconds. The next time you would get a Runestone, gain a Wyrdstone instead (Wyrdstone: Toss a Wyrdstone endowed with all three Rune Carvings. Gives the next Minion you plan all three Runic empowerment)


    New Card



    BUFFS


    Arcane Spheres

    Damage 30 > 35


    Demon Warrior

    HP 325 > 350


    Frostberry Bearer

    Range 8 > 10


    Jez'Ra, the Voidmother

    Void Tear - increase cast speed by 20%


    Magma Cannon

    HP 400 > 450


    Milloween

    Arcane Missiles cooldown: 25 > 22


    Mountainshaper

    Damage 65 > 75


    Net Blaster

    Attack cooldown 5 > 4.5


    Nyrvir's Breath

    Damage 150 > 175


    Snap Freeze

    Fixed bug: Now correctly deals 25 damage


    Lord-Sentinel Thelec

    HP 600 > 650


    NERFS


    Rimargaal’s Breath

    Can no longer be played on bridge