Monday, June 1, 2026

2.29 - Guard and Glory

 


Balance Changes

Elite Swarmer

  • Movement speed increased from 7 to 8

Cowardly Imps

  • Instead of gaining Fear when a nearby friendly minion dies, Cowardly Imps now only gains Fear when a nearby Cowardly Imp dies.

Magnetic Bombs

  • Amount summoned increased from 4 to 6

  • Damage reduced from 80 to 60

  • Master damage reduced from 40 to 30

Fireball

  • Damage increased from 200 to 220

  • Master damage increased from 100 to 110

Dragon Ball

  • Damage increased from 200 to 220

  • Master damage increased from 100 to 110

Rock Rivals

  • The enemy Living Statue now has Slow and Berserker's Rage instead of Divine Shield

Fire Imp

  • Attack AoE increased from 3 to 4

Battle Shi-Hou

  • Attack speed detection radius increased from 6 to 7

  • Attack range increased from 0.4 to 2.0

Scrat Launcher

  • Cost increased from 3 to 4

  • Range increased from 26 to 30

  • Damage increased from 60 to 90

Priestess

  • Health reduced from 120 to 100

  • Damage increased from 5 to 10

Arcane Barrage

  • Starting stacks increased from 2 to 3

  • Damage per stack reduced from 60 to 50

Bulwark

  • Damage reduction reduced from 33% to 25%

R3-KT Alt Perk 3 (Mass Illusion)

  • Cooldown reduced from 25 to 23 seconds.

Korrrgoth, Tyrant of Gor'Rakk

  • Attack range increased from 4 to 7

Frostfang Familiar

  • No longer targets Puffs

Tronveir Alt Perk 1 (Runic Attunement)

  • Mana spent on Abilities now also counts towards gaining Rune of Ancestry

Skeleton Crew

  • Amount summoned reduced from 3 to 2

  • When played, grants 2 additional Accursed Ascension progress