Balance Changes
Impatient Statue
Will now gain Haste and Divine Shield when played during Mana Frenzy, even if not played impatiently
Net Blaster
Attacks now also inflicts Slow
Nyrvir Slumbers
Now has Accursed Ascension: Reduce cost by 2
Jungle Jumble
Instead of adding 3 random Zen-Chi minions to your deck, it will now give you a 1–3 cost, a 4–6 cost, and a 7+ cost Zen-Chi minion card
Woodsman
Revelry effect changed to "Gain Haste"
Groggy Woodsman
Revelry effect changed to "Gain Haste"
Caber Tosser
Revelry effect changed to "Gain Haste"
Ion Grenade
Damage per explosion reduced from 50 to 40
Tech cost reduced from 25 to 20
Magnetic Bombs
Explosion radius increased from 3.5 to 4
Mar'Dred, Prince of Nightmares
Destroy threshold reduced from 40% to 30% health
Nezara's Ability - Frost Nova
Cost reduced from 2 to 1
Gambler's Ball
Sacrifice cost reduced from 3 to 2
Bahra the Witchwolf
Health increased from 300 to 350
The Revenant
Cost reduced from 8 to 7
Healing when killing a Marked for Death minion reduced from 200 to 100
S1ege Br3aker MKI
Range reduced from 8 to 6
Styxi
Health increased from 140 to 150
Korrrgoth, Tyrant of Gor'Rakk
Health increased from 1200 to 1300
Leiliel's Vortex
Pull strength increased from 10 to 14
Duration increased from 5 to 6 seconds
Stun Lancers
Now have Slitherbind (1)
Ravager alt perk 1 - Overpower
Now applies to any minions that cost 4 or more
Simulacrum
Cost reduced from 2 to 1 when not copying a minion
Karmic
Karmic Shield will always deal at least 40 damage