Mordar
Developer notes: We are overall happy with how Mordar plays now, but he underperforms a little and needs a nudge.
T.A.A.S
Developer notes: We changed the functionality of the targeting Marked. This should make Marked more predictable.
Prowler
Corpse Explosion
Ion Grenade
Scrat Tunnels
Spirit Vessel
Crystal Sentry
Grasping Thorns
Banner Man
Cleaver
Scratillery
Magma Cannon
Nerfs
Dragon Nest
Developer notes: Dragon Nest has been a problem to balance. In combination with Milloween it becomes a powerhouse. We have changed it to rely less on filling your deck with cheap spells.
Once bitten
Developer notes: Once Bitten is an issue because it makes Werewolves harder to balance around other spells because of its cheap cost. This design makes Once Bitten a little harder to use optimally, but can still create powerful plays.
Siege Imperator Ruby
Developer notes: It’s too easy for Ruby to defend herself using Plasma Blast, which was not the intention of her design.
Coax the Diplomancer
Developer notes: while we think Diplomancer is in a good place balance-wise, but the Hypnotize effect feels frustrating to play against in many situations, so we have decided to reduce the frustrating element, while increasing the damage.
Rammer
Developer notes: 3x rammer decks feel overwhelming to play against. Reducing the amount of Rammers to 2 might make Rammers too weak, but we will keep an eye out for them throughout this patch.
Harmful Souls
Developer notes: Harmful Souls has become the removal spell of choice in most decks, which was never the intention of the design. So we have adjusted its value to benefit more from being played in Accursed Ascension decks.
Legionnaires
Blood imps
Shock Rock
Bridge Buddies
Frostfeather Flyby
Holy Fire
Dam 100 > 75
Healing 100 > 75
Screaming Scrat
Season Pass Changes:
We have heard a lot of comments on our decision to move the new Legendary card into Premium. In this season, we are making the following changes to the Season Pass. This is very much a test and might change in upcoming seasons.
Bug fixes
Mayhem missing
There were no Mayhems last season, we have fixed that, and there will be constant Mayhems this patch, and depending on how that goes, we will go back to the old schedule, or leave the new schedule in place.
More dakka
More dakka was the only ability card that was interruptible with stuns stun, to put it in line with all the other ability cards it is not interruptible with stuns anymore.
Face damage
Hellfire was doing incorrect face damage since its damage got changed from 170 to 180 and have been fixed
Face damage: 85 -> 90
MM version number
The minion masters version number was not at the top left, making it hard to know what version you were on, it is back now.
Monitor Gn4ts grounding/movement
Monitor Gn4ts would stop their movement if grounded by unholy ground. This is no longer the case.
Monitor Gn4ts outliving their host
Monitor Gn4ts would sometimes survive the unit that is hosting them. Now they die when the host dies.
Victory not being translated
The victory text after the match was over was always in english, now it is back to being translated into different languages.
Friendlist Recruit friends freeze
The recruit friends button no longer freezes the game.
Emotes cropped and rotated
Emotes were packed too closely and rotated in their atlas, this has been fixed now 🙃
Emote menu crash
There was a series of actions in the emote menu that could freeze and crash the game. This has been fixed.
Chain Gang/Void Brothers desync
If you played Chain Gang and the next card you drew was Void Brothers, Void Brothers would swap sides again, but only for the team that did this, meaning it spawned an Assassin for one team, and a Fire Imp for the other team. This caused a desync and has been fixed now.
Text alignment
Because of the Unity Engine version update some texts got misaligned slightly and have been realigned:
Card descriptions
Profile xp
Tooltips