Monday, November 13, 2017

Minion Master's Monday


Even without tournaments, weekends can be enjoyable. Hard to believe after all the last busy weekends. Anyway, we enjoyed the weekend and took a closer look at over 60 submission already made in the Minion Masters Card Design Contest in cooperation with Zgriptor! Ever heard of the mighty Alpha Dwarf with his "pretty big axe and lots of gigantic muscles"? Or the Umbrella Warrior, who's immune to flying Minions, but can't keep up with the strenght of a normal Warrior? No? Well, then maybe you should have a look and submit your card idea on the Steam forums or the official Subreddit.

"What the **** were you thinking, when changing..."


Last Friday, we decided to gather your feedback on our latest changes to Dragon Nest on a separate thread. Not that we didn't listen before! It just seems like some community members don't feel heard or valued enough, so that we take their feedback and suggestions into consideration. While this is not true, UncleOwnage spoke for the whole team, when he said:
The issue appears when we receive a large amount of feedback and very strong knee-jerk reactions, which can sometimes be difficult to navigate, thus making it hard to identify the actual problem and find a constructive way to move forward. [...] discussions went from being heated and confrontational to calm and constructive. This made it a lot easier for us to work with.
Your feedback is valuable to us and your suggestions are worth to be considered. Like UncleOwnage said, the issue is to identify the actual problem within highly emotional outbreaks. We do not judge you for that, because we're aware of the possible ramifications caused by changes to games. But we want to emphasize, that even the most valuable feedback can be easily overlooked, when all the actual valuable data is hidden beneath unstructured, unconstructive and emotionally driven statements.

At this point, I want to quote UncleOwnage once more, because he spoke for the whole team again, when he said:
You, the community, are an invaluable source of feedback for our game, and we’re making the game for you to enjoy.
You’re also the ones who play the game the most, so we are open to the fact that we can make mistakes which you can help us correct.
We don't want you to hide your frustration or tell us we did amazing, if we messed things up. But you can make our work a lot easier, when you give us structured, constructive and calm feedback as well as suggestions on how to improve a certain issue. That way, we can identify problems faster and work on solutions hand in hand with you!

What's going on in the office?



A lot of work. Currently, the team is busy with further balance changes, the third Expedition, Spectator mode, bug fixes, quality of life improvements, a new UI and scaling up the competitive scene around Minion Masters. At this point, we don't want to go into detail about some of the mentioned tasks, while others speak for themselves. But we can assure you, that we'll not hesitate to give you insights and previews, whenever we have something shareable.

Speaking of shareable information: our latest patch introduced Supplies being converted to Gold after reaching the cap of 20.000 Supplies. The ratio for that is 1:3.5 for those who were wondering.

And UncleOwnage already leaked the planned changes to Spirit Infusion...


We want to come to an end for this Minion Master's Monday. This week, we have the usual patch day on Wednesday, the ongoing Minion Masters Card Design Contest in cooperation with Zgriptor and on Saturday the next King Puff Cup! So stay tuned and watch out for announcements.

Cheers from BetaDwarf

3 comments:

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  2. Spirit infusion is good, not because it's effects are extremely powerful, but because it cycles through the deck quickly without punishment (unless xiao long) in the late game. It gives some advantages in the early game, if that's a problem change the health buff. Changing mana cost I don't think is a good idea. Why would I play spirit infusion if I can play spirit vessel cheaper and have a minion on board, and it's unpunishable by xiao long? Doesn't xiao long exist for the specific purpose to punish cheap spell cycle decks? Why kill a deck type that wasn't even played in the top ranks before the dragon nest buff? Miloween needs these cycle cards otherwise she's just going to be uninterestingly weak.

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