Wednesday, January 14, 2015

Why humans are important!

Hello, hope you are having a great Wednesday :)

Humans in a sci-fi-fantasy universe like FORCED SHOWDOWN, adds a very important element. Which is that they allow you to compare everything else with something you know. By including humans, you can suddenly relate to the size of all the other characters. Also when hitting a human you can "Easily" relate to the consequence of being thrown 15m across the arena by a scorching-demon-lazer-bolt-of-doom.


Human enemies, Banner bearer who buffs other humans, Militia melee fighters and nasty ranged crossbowmen. An evil little group that could meet you in the next arena?

Also FORCED "1" is on steam sale right now and it has indeed increased the number of players currently playing. So if you're LFG - now is a good time: 

Data from:

Monday, January 12, 2015

Cards in an action game!?

Cards is a big part of FORCED SHOWDOWN, and it adds a very interesting strategic layer to it. 

You might think, WTF - cards in an action game, have you been drinking glue for several weeks!?

Well the idea of cards came from the thought that in Rogue-likes everyone fancies a random surprise, but what then - when it's a highly competitive Rogue-like? 
Well, we definitely still want some randomness, but how about adding a bit of control to it? - by allowing the player to influence it a bit. So now when you head to battle you select a deck of your desired perks, abilities, spells etc. and thereby you enable quite a bit of strategy in your play. 

Example of one of the powerful high cost cards.

The way you use cards is simply by spending Mana to play them during a match. Mana is rewarded when surviving an arena - hence you get a good ton of interesting choices during a match.