Thursday, March 9, 2023

1.45

Arcane Anomalies

NEW CARDS

  • Mana Chaser



  • Spelldancer



BUFFS

Morellia

  • Book of the Dead Cost 1 > 0

  • Forbidden Knowledge perk 2 now reduces the cost of 3 different 4-mana+ spells by 1 (instead of 2 by 2).

Valorian

  • Searing Light attacks 4 > 5

R3-KT

  • One Punch Blast changed: 

  • It is now a line nuke dealing 300 total damage. Every unit killed reduces remaining total damage by the health they lost.

  • One Punch Blast: Deals True damage

One Punch Blast is hard to pull off. This allows him to kill a congo line of 20 scrats, never doing overkill damage, or help with clearing out a warrior, or a combination of the two. Making it so that it won't get blocked by a scrat or a shield should make the ability feel substantially more impactful.


Ravager

  • Terror Brutus health 2300 > 2500

Mordar

  • Tombstone changed:

  • Tombstone is no longer added to the deck but on a 25sec cooldown timer that starts when the Tombstone dies.

  • Tombstone activation delay: 15 > 10

  • When ready the Tombstone will resurrect the next unit that dies. This will no longer destroy the Tombstone but will instead restart the activation delay. Effectively putting the Tombstone on cooldown.

  • The Minion resurrected by Tombstone deals damage to Tombstone equal to half its max health.  Resurrects with health equal to twice the amount of health lost by the Tombstone.

  • Tombstone health: 400 > 500

  • Lifetime: 40 > 60

  • Perk 3: Tombstone health becomes 1500.  No longer adds a second Tombstone.

  • Stunning the Tombstone disables the Tombstone and restarts the activation delay.

Essentially this means Tombstone is now using its own health as a resource for resurrecting units and allows it to resurrect multiple times. The intent is to make it more interesting to build a deck around Tombstone by making deck building less restricted.


Milloween

  • Arcane Missiles changed:

  • Missiles now targets a random unit in the area and is homing towards the target. Still impacts first enemy unit encountered. Moves slightly slower.

  • Master damage 100% > 10%

This change should make Arcane Missiles significantly harder to misuse or miss with entirely, while also making it a little easier to counter.

Cowardly Imps

  • Attack Speed 4 > 3.5

Pincer of Dread

  • Damage 120 > 140

Rocket Scrat

  • Damage 100 > 90

Sanctum of the Cleansing Fire

  • CD 7 > 5

  • Duration 30 > 25

Giving it limited range completely killed the card, so we want to bring the power level back up to compensate.

Scrat Pack

  • Scrat Count: 4 > 5

Slitherbind

  • Cap 3 > none

  • Distribute Slitherbound to random Slither cards instead of all on the same card

Stormy

  • Attack Speed 4 > 3.5

Sun Burn

  • Removes Frozen and Slow from targets

More utility for a hybrid spell that's having a hard time finding it's niche.

Taloc the Vessel

  • Attack Speed 2 > 1.8

REBALANCE

King Puff

  • Knight Puffs health 50 > 2

  • Knight Puffs spawns with shields.

King Puff heard somewhere that his knights were supposed to have a shield, so he decided to give them one.


Crystal Sentry
  • Remove Mana Surge

  • AS 1.7 > 1.5

We want to put Sentry in the starter deck, but don't want to confuse new players with Mana Surge. Therefore we are introducing a new rule that male crystal elves do not have Mana Surge.

Fanriel

  • No longer has mana surge

  • Damage 130 > 140

Male crystal elf that no longer has mana surge. Lets him lean more into his unique mechanic, makes him less of a threat when he sits and beats at enemy master tower.

Thelec

  • No longer has mana surge

  • AS 1.3 > 1.1

  • Damage 55 > 50

Male crystal elf that no longer has mana surge. Increased damage output when below 6 mana, reduced when above. Let him be more useful as a reactive play and get more value right away, which is useful for a 10 drop to be viable.

Puff

  • No longer dies when defeated. 

This is specifically to preempt shenanigans with the new Tombstone design.

Walking Blind Date

  • Now Transforms instead of dying.

This is specifically to preempt shenanigans with the new Tombstone design.


NERFS

Apep

  • Perk 3 cooldown: 28 > 33

  • Base Attack damage: 40 > 30

A.I.M Bot

  • Damage: 45 > 40

Bearvalanche

  • Damage: 160 > 140

Blue Golem

  • Attack Cooldown: 2 > 2.2

Caber Tosser

  • Caber Damage: 200 > 150

Colossus

  • Damage: 275 > 250

Crystal Construct

  • No longer has Mana Surge

Dormant Defenders

  • No longer has Mana Surge

Drone Walker

  • Damage 45 > 40

Guardian

  • No longer has Mana Surge

Living Statue

  • Health: 1000 > 900

Rammer

  • Damage 180 > 160

Red Golem

  • Attack Cooldown: 2 > 2.2

Vulture Prime A83

  • Attack Speed 0.9 > 1.0

S.T.INT

  • Attack Speed 1.1 > 1.2

S.T.INT is already everywhere, and the game field changes are going to make it stronger compared to other 2-drops, as well as making the ability more useful.

Troubadour

  • Health: 1500 > 1400


FIXES

  • Fixed yet another interaction between Apep, Simulacrum and Ability cards.

  • Using /cd or /sd while in deck collection view no longer crashes the game.

  • Frozen now correctly lasts 3 seconds.

It's possible that this amounts to a nerf that is too big for what is warranted, we will be keeping an eye on Frozen.
  • Fixed A'Zog's description.

  • Fixed Lash of Ah'Mun's description to correctly state master damage.

  • Fixed Bearvalanche bears internal compasses again.

  • Added a discount label to the always available 10 token bundle in the token section of the shop.

  • Adjusted Mayhem start time to Thursday coincide with patch releases.

Wednesday, March 8, 2023

(Re)Announcing Minion Masters 2.0!

Minion Masters 2.0

We are excited to announce that Minion Masters 2.0 will be released this year!



Some of you may remember we posted about 2.0 some time ago and now we are ready to share more details. We have found a great partner to help fully realize it to meet your expectations. It includes many things, as well as new content, but also a huge code and UI rework that will make the game run much more solid and makes it easier to develop updates in the future.

Our team has been hard at work to bring you this upgraded version of the game, and we're thrilled to share that it will be released this year.


Netflix

That’s not all, as we would like to make a shout-out to our new partner Netflix who is helping us bring you 2.0. Furthermore, also a new special version of Minion Masters to Android & iOS, without ads or in-app purchases, that can cross-play with PC and Xbox and requires a Netflix subscription to play.

So our Minion Masters family, meta and matchmaking, has good chances of growing and evolving a lot this year.

This is how it will work, the mobile version of the game will support cross-play, but cross-progression will not be available. This means that your progress won't be shared between platforms, but you will still be able to play with and against mobile players, opening up opportunities to make new friends and rivals with improved matchmaking and meta evolution.

Lastly, we'd like to express our gratitude to all the testers who participated in the previous mobile version of Minion Masters. We'll be disabling the mobile server soon to make way for the new version, which we're excited to release later this year. Thank you for your support, and we can't wait for you to experience the improved Minion Masters 2.0!

We’ll start sharing more information about the 2.0 version and its content very soon, so stay tuned!